My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Musketeer Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Musketeer Zappies Executioner X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Wall Breakers X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers
Giant Snowball
Bats Musketeer Zappies Wall Breakers
Zap
Bats Zappies Wall Breakers X-Bow
Barbarian Barrel
Musketeer Zappies Wall Breakers Executioner X-Bow
The Log
Musketeer Zappies Wall Breakers X-Bow
Earthquake
Zappies X-Bow
Arrows
Bats Zappies Wall Breakers
Royal Delivery
Bats Musketeer Zappies Wall Breakers Executioner
Fireball
Musketeer Zappies Wall Breakers Executioner X-Bow
Poison
Bats Musketeer Zappies Executioner X-Bow
Lightning
Ice Golem Musketeer Executioner X-Bow
Rocket
Musketeer Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Wall Breakers Arrows Musketeer Zappies Executioner X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Wall Breakers Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Wall Breakers X-Bow
Arrows
Wall Breakers X-Bow
Ice Golem
Bats Musketeer Wall Breakers X-Bow Zappies Executioner
Musketeer
Ice Golem X-Bow
Zappies
Ice Golem Wall Breakers
Wall Breakers
Ice Golem Bats Arrows Zappies
Executioner
Ice Golem
X-Bow
Ice Golem Bats Arrows Musketeer

Defense Synergies 2 8

Bats
Ice Golem Musketeer Zappies X-Bow
Arrows
Ice Golem
Ice Golem
Musketeer X-Bow Bats Arrows Zappies Executioner
Musketeer
Ice Golem Bats Zappies
Zappies
Bats Ice Golem Musketeer
Wall Breakers
Executioner
Ice Golem
X-Bow
Ice Golem Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Musketeer Zappies Executioner X-Bow
Bats Musketeer Zappies Executioner X-Bow
Bats Musketeer Zappies Executioner
Bats Musketeer Zappies
Arrows X-Bow
Arrows Bats Musketeer Zappies Executioner X-Bow
Bats Musketeer Arrows Zappies Executioner X-Bow
Arrows Ice Golem Musketeer X-Bow
Zappies Musketeer X-Bow
Ice Golem Musketeer Zappies
Bats Executioner Arrows Ice Golem Musketeer Zappies X-Bow
Arrows Musketeer Executioner Bats Zappies
Bats Musketeer Zappies X-Bow
Executioner Bats Arrows Zappies X-Bow
Zappies X-Bow
Zappies X-Bow
Bats Arrows Musketeer Zappies Executioner X-Bow
Arrows Bats Musketeer Zappies Executioner X-Bow
Arrows Executioner Bats Ice Golem Musketeer Zappies
Musketeer Zappies
Bats Arrows Musketeer Zappies Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Zappies X-Bow
Arrows Ice Golem Musketeer Executioner X-Bow
Zappies Bats Ice Golem Musketeer
Bats Ice Golem Musketeer Zappies X-Bow
Musketeer Zappies Executioner
Arrows Executioner Bats Ice Golem Musketeer Zappies
Bats Ice Golem Musketeer Zappies
Zappies
Bats Ice Golem Zappies X-Bow
Musketeer Zappies
Bats Musketeer Zappies
Arrows
Ice Golem Zappies Executioner
Musketeer Zappies Executioner
Zappies Bats Ice Golem Musketeer Executioner X-Bow
Bats Arrows Executioner Ice Golem Musketeer Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Musketeer X-Bow
Arrows Musketeer Executioner X-Bow
Arrows X-Bow
Arrows Ice Golem Musketeer
Executioner Arrows
Arrows Executioner Bats Ice Golem Musketeer
Arrows Musketeer Executioner
Arrows X-Bow Ice Golem Executioner
Arrows X-Bow
Bats Musketeer X-Bow
Arrows Musketeer X-Bow
Arrows Musketeer Executioner
Ice Golem Musketeer Executioner
Arrows Musketeer X-Bow
Arrows Ice Golem Musketeer X-Bow
X-Bow Arrows Musketeer Executioner
Arrows Musketeer Executioner X-Bow
Arrows
Bats
Arrows Musketeer Executioner X-Bow
Arrows X-Bow
Musketeer X-Bow
Arrows
Musketeer X-Bow
Arrows Musketeer X-Bow
Arrows Ice Golem Executioner
Arrows X-Bow Musketeer Executioner
Arrows Musketeer X-Bow
Arrows Musketeer X-Bow
Bats Arrows Ice Golem Musketeer Executioner X-Bow
Bats Musketeer Zappies
Arrows Musketeer X-Bow
Arrows Zappies
Arrows
Bats Musketeer Zappies X-Bow
Arrows Musketeer Zappies Executioner
Arrows
Musketeer Executioner
Arrows Ice Golem Musketeer Executioner
Arrows
Musketeer Executioner
Bats Musketeer Zappies
Bats Musketeer Zappies Executioner
Musketeer Executioner X-Bow

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