My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army Executioner Electro Wizard
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Skeleton Army Executioner P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Skeleton Army Executioner Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Elite Barbarians Executioner Electro Wizard
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Tornado Electro Wizard Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Tornado

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado P.E.K.K.A Electro Wizard Executioner The Log
Elite Barbarians
Zap The Log
Skeleton Army
Tornado
Zap Executioner P.E.K.K.A The Log
Executioner
Tornado Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Electro Wizard Executioner The Log
The Log
Zap Elite Barbarians Tornado Executioner P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 4 15

Zap
Electro Wizard Elite Barbarians Skeleton Army Tornado Executioner P.E.K.K.A The Log
Elite Barbarians
Zap The Log
Skeleton Army
Zap Executioner The Log Electro Wizard
Tornado
Executioner P.E.K.K.A Zap The Log Electro Wizard
Executioner
Tornado Zap Skeleton Army The Log
P.E.K.K.A
Tornado The Log Zap Electro Wizard
The Log
P.E.K.K.A Zap Elite Barbarians Skeleton Army Tornado Executioner Electro Wizard
Electro Wizard
Zap Skeleton Army Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Zap Executioner The Log Electro Wizard
Skeleton Army Tornado P.E.K.K.A Elite Barbarians Executioner Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Elite Barbarians Skeleton Army Tornado P.E.K.K.A The Log
Skeleton Army Tornado The Log Zap Executioner Electro Wizard
Tornado Electro Wizard Zap Executioner
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Electro Wizard
Skeleton Army Executioner Electro Wizard Zap Tornado The Log
Executioner Zap Tornado Electro Wizard
Skeleton Army P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
Skeleton Army Executioner Zap Tornado P.E.K.K.A The Log Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Tornado Zap Elite Barbarians P.E.K.K.A The Log Electro Wizard
Elite Barbarians Skeleton Army Tornado Executioner P.E.K.K.A Electro Wizard
Zap Elite Barbarians Skeleton Army Tornado Executioner The Log Electro Wizard
Zap Tornado Executioner The Log Electro Wizard
P.E.K.K.A Elite Barbarians Tornado Electro Wizard
Skeleton Army Elite Barbarians Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Elite Barbarians Executioner The Log
Skeleton Army P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
Skeleton Army P.E.K.K.A Zap Elite Barbarians Tornado The Log Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army Executioner
Executioner Zap Tornado Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army
Zap P.E.K.K.A Electro Wizard Elite Barbarians Skeleton Army Tornado The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians
Skeleton Army P.E.K.K.A Zap Elite Barbarians Tornado The Log Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Executioner
Skeleton Army Executioner
Elite Barbarians Skeleton Army Electro Wizard Zap Tornado Executioner P.E.K.K.A The Log
Executioner Zap Elite Barbarians P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log Electro Wizard
The Log
The Log
Executioner Zap The Log
Executioner Zap Tornado
Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Zap Tornado
Elite Barbarians Tornado Electro Wizard
Zap Tornado The Log Electro Wizard
Zap Tornado Executioner
Elite Barbarians Executioner The Log
Zap Elite Barbarians The Log
Zap Executioner The Log
Executioner The Log
Tornado
Zap Executioner The Log Electro Wizard
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Executioner
The Log Zap Tornado Executioner Electro Wizard
Zap Tornado The Log
Zap Tornado The Log
Elite Barbarians Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Skeleton Army
Zap Tornado Executioner Electro Wizard
The Log
Executioner Electro Wizard
The Log Zap Executioner
Zap Tornado
Elite Barbarians Executioner P.E.K.K.A
Zap Elite Barbarians Tornado The Log Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner The Log Electro Wizard

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