My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army Graveyard
Giant Snowball
Royal Recruits Skeleton Army Graveyard
Zap
Skeleton Army Graveyard
Barbarian Barrel
Rascals Royal Recruits Heal Spirit Skeleton Army Executioner Graveyard
The Log
Rascals Royal Recruits Heal Spirit Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Rascals Royal Recruits Heal Spirit Skeleton Army Graveyard
Royal Delivery
Rascals Royal Recruits Heal Spirit Skeleton Army Executioner Graveyard
Fireball
Rascals Skeleton Army Executioner
Poison
Rascals Royal Recruits Skeleton Army Executioner Graveyard
Lightning
Executioner
Rocket
Rascals Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Heal Spirit Skeleton Army Poison Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Skeleton Army Poison Rascals Executioner Graveyard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Arrows Skeleton Army Poison

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard
Rascals
Graveyard
Royal Recruits
Heal Spirit Graveyard
Heal Spirit
Royal Recruits Graveyard
Skeleton Army
Poison
Graveyard
Executioner
Graveyard
Arrows Poison Rascals Royal Recruits Heal Spirit

Defense Synergies 0 2

Arrows
Rascals
Royal Recruits
Skeleton Army
Heal Spirit
Skeleton Army
Royal Recruits Executioner
Poison
Executioner
Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Executioner
Skeleton Army Rascals Royal Recruits Executioner
Skeleton Army Rascals Royal Recruits Executioner
Royal Recruits Skeleton Army Rascals
Arrows Royal Recruits Skeleton Army Poison
Arrows Skeleton Army Rascals Executioner
Arrows Rascals Poison Executioner
Arrows Rascals Royal Recruits Poison
Rascals Royal Recruits Skeleton Army
Skeleton Army Rascals Royal Recruits
Skeleton Army Poison Executioner Arrows Rascals Royal Recruits
Arrows Executioner Rascals Poison
Royal Recruits Skeleton Army Rascals
Skeleton Army Executioner Arrows Rascals Royal Recruits Poison
Royal Recruits Skeleton Army Rascals
Skeleton Army Rascals Royal Recruits
Arrows Rascals Royal Recruits Skeleton Army Poison Executioner
Arrows Rascals Royal Recruits Skeleton Army Executioner
Arrows Poison Executioner Rascals Royal Recruits
Royal Recruits
Rascals Royal Recruits Skeleton Army Arrows Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Skeleton Army
Poison Arrows Executioner
Royal Recruits Skeleton Army Rascals
Royal Recruits Skeleton Army Rascals
Royal Recruits Rascals Skeleton Army Executioner
Arrows Poison Executioner Rascals
Rascals Royal Recruits Skeleton Army
Rascals Royal Recruits Skeleton Army
Royal Recruits Skeleton Army Poison
Royal Recruits Skeleton Army
Rascals Royal Recruits
Royal Recruits Skeleton Army Arrows Poison
Rascals Royal Recruits Skeleton Army Executioner
Royal Recruits Rascals Skeleton Army Executioner
Rascals Royal Recruits Skeleton Army Poison Executioner
Arrows Poison Executioner Rascals Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Rascals Royal Recruits
Arrows Poison Executioner
Arrows Poison
Arrows Rascals Royal Recruits Poison
Poison Executioner Arrows
Arrows Poison Executioner
Arrows Poison Executioner
Arrows Poison Executioner
Arrows Poison
Poison
Poison Arrows Royal Recruits
Poison Arrows Executioner
Poison Executioner
Arrows Poison
Arrows Poison
Arrows Poison Executioner
Arrows Royal Recruits Poison Executioner
Arrows Poison
Arrows Poison Executioner
Arrows Poison
Poison
Arrows Poison
Arrows Royal Recruits Poison
Arrows Poison Executioner
Arrows Poison Executioner
Arrows Poison
Poison Arrows
Poison Arrows Executioner
Poison
Poison Arrows
Arrows Poison
Arrows Poison
Royal Recruits Skeleton Army
Poison Arrows Executioner
Arrows
Poison Rascals Executioner
Arrows Poison Executioner
Arrows Poison
Royal Recruits Executioner
Rascals Royal Recruits Poison
Poison Executioner
Poison Royal Recruits Executioner

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