My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Royal Giant Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Spear Goblins
Zap
Spear Goblins Royal Giant
Barbarian Barrel
Spear Goblins Knight Executioner Ice Wizard
The Log
Spear Goblins Royal Giant Mini P.E.K.K.A
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Mini P.E.K.K.A Executioner Ice Wizard
Fireball
Executioner Ice Wizard
Poison
Spear Goblins Executioner Ice Wizard
Lightning
Knight Mini P.E.K.K.A Executioner Ice Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Ice Wizard Fireball Mini P.E.K.K.A Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Ice Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Zap Royal Giant Mini P.E.K.K.A
Zap
Fireball Spear Goblins Knight Royal Giant Mini P.E.K.K.A Executioner Ice Wizard
Knight
Spear Goblins Executioner Zap Fireball Ice Wizard
Royal Giant
Fireball Ice Wizard Spear Goblins Zap Executioner
Fireball
Zap Royal Giant Knight
Mini P.E.K.K.A
Spear Goblins Zap Ice Wizard
Executioner
Knight Zap Royal Giant
Ice Wizard
Royal Giant Zap Knight Mini P.E.K.K.A

Defense Synergies 5 12

Spear Goblins
Knight Zap Mini P.E.K.K.A Ice Wizard
Zap
Fireball Mini P.E.K.K.A Spear Goblins Knight Executioner Ice Wizard
Knight
Spear Goblins Executioner Ice Wizard Zap Fireball Mini P.E.K.K.A
Royal Giant
Fireball
Zap Knight Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Spear Goblins Knight Fireball Executioner Ice Wizard
Executioner
Knight Zap Mini P.E.K.K.A
Ice Wizard
Knight Spear Goblins Zap Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Fireball Executioner
Mini P.E.K.K.A Zap Knight Executioner Ice Wizard
Mini P.E.K.K.A Knight Executioner Ice Wizard
Mini P.E.K.K.A Knight Ice Wizard
Fireball Mini P.E.K.K.A
Fireball Spear Goblins Zap Executioner Ice Wizard
Spear Goblins Zap Fireball Executioner Ice Wizard
Zap Fireball
Mini P.E.K.K.A Ice Wizard
Knight Spear Goblins Mini P.E.K.K.A Ice Wizard
Executioner Ice Wizard Spear Goblins Zap Knight Fireball
Executioner Spear Goblins Zap Fireball Ice Wizard
Mini P.E.K.K.A Zap Knight Fireball Ice Wizard
Fireball Executioner Zap Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A
Knight Fireball Mini P.E.K.K.A Executioner
Fireball Spear Goblins Zap Knight Executioner Ice Wizard
Zap Executioner Spear Goblins Knight Fireball Ice Wizard
Mini P.E.K.K.A
Spear Goblins Knight Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Zap Fireball
Fireball Zap Knight Mini P.E.K.K.A Executioner
Spear Goblins Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Fireball
Knight Mini P.E.K.K.A Executioner
Fireball Executioner Zap Ice Wizard
Mini P.E.K.K.A Spear Goblins Knight Fireball Ice Wizard
Mini P.E.K.K.A Knight
Zap Spear Goblins Knight Fireball Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Knight Fireball Executioner
Fireball Executioner
Spear Goblins Zap Knight Fireball Mini P.E.K.K.A Executioner
Executioner Zap Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Executioner Ice Wizard
Fireball
Knight Fireball
Fireball Executioner Zap
Fireball Executioner Spear Goblins Zap Ice Wizard
Executioner
Fireball Zap Executioner Ice Wizard
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Knight Fireball
Fireball Zap Executioner
Knight Fireball Executioner
Fireball
Zap Fireball
Spear Goblins Zap Fireball Executioner
Fireball Executioner
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Executioner
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner Ice Wizard
Fireball Zap Executioner Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Executioner Ice Wizard
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Fireball
Fireball Zap Executioner Ice Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Executioner
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Fireball
Zap Fireball Executioner
Zap Fireball Executioner

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