My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Furnace
Zap
Goblin Gang Royal Giant Furnace
Barbarian Barrel
Goblin Gang Furnace Wizard Executioner
The Log
Goblin Gang Royal Giant Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Wizard Executioner
Fireball
Goblin Gang Furnace Wizard Executioner
Poison
Goblin Gang Furnace Wizard Executioner
Lightning
Furnace Wizard Executioner
Rocket
Furnace Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Fireball Furnace Wizard Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Gang Fireball Furnace

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Mirror
Royal Giant
Fireball Furnace Goblin Gang Wizard Mirror Executioner
Fireball
Royal Giant Mirror Mega Knight
Furnace
Royal Giant Mirror
Wizard
Royal Giant Mega Knight
Mirror
Fireball Goblin Gang Royal Giant Furnace
Executioner
Royal Giant Mega Knight
Mega Knight
Fireball Wizard Executioner

Defense Synergies 2 7

Goblin Gang
Furnace Mirror
Royal Giant
Fireball
Mirror Mega Knight
Furnace
Mirror Goblin Gang
Wizard
Mega Knight
Mirror
Fireball Furnace Goblin Gang Executioner Mega Knight
Executioner
Mirror Mega Knight
Mega Knight
Fireball Wizard Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner
Goblin Gang Furnace Executioner Mega Knight
Goblin Gang Furnace Mega Knight Executioner
Goblin Gang Furnace Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Furnace Executioner Mega Knight
Furnace Goblin Gang Fireball Wizard Executioner
Fireball Mega Knight
Goblin Gang Furnace
Goblin Gang Mega Knight
Goblin Gang Executioner Fireball Furnace Wizard Mega Knight
Executioner Goblin Gang Fireball Furnace Wizard
Furnace Mega Knight Goblin Gang Fireball Wizard
Fireball Wizard Executioner Mega Knight Goblin Gang Furnace
Goblin Gang Furnace Mega Knight
Goblin Gang Fireball Furnace Mega Knight
Wizard Mega Knight Goblin Gang Fireball Furnace Executioner
Fireball Mega Knight Goblin Gang Furnace Wizard Executioner
Furnace Wizard Executioner Fireball Mega Knight
Goblin Gang Wizard Mega Knight Fireball Furnace Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Furnace
Fireball Goblin Gang Wizard Executioner Mega Knight
Goblin Gang Mega Knight Furnace
Goblin Gang Mega Knight Fireball
Goblin Gang Executioner Mega Knight
Fireball Furnace Wizard Executioner Goblin Gang
Goblin Gang Fireball Furnace
Mega Knight
Mega Knight Fireball
Goblin Gang
Mega Knight
Mega Knight Fireball
Mega Knight Goblin Gang Fireball Wizard Executioner
Wizard Fireball Furnace Executioner Mega Knight
Goblin Gang Fireball Furnace Executioner
Executioner Mega Knight Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball
Fireball Wizard Executioner Furnace Mega Knight
Fireball Wizard Executioner Furnace
Furnace Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard
Fireball Wizard Executioner
Fireball Executioner
Fireball
Fireball Furnace
Fireball Furnace Wizard Executioner
Fireball Furnace Wizard Executioner Mega Knight
Fireball
Fireball Wizard Executioner Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Furnace Wizard Executioner Mega Knight
Fireball Wizard Executioner
Fireball Wizard Mega Knight
Fireball
Fireball Furnace Wizard Executioner
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard Executioner
Fireball
Fireball Goblin Gang Wizard Executioner Mega Knight
Fireball Wizard Executioner
Fireball
Executioner Mega Knight
Goblin Gang Fireball
Fireball Executioner
Fireball Executioner Mega Knight

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