My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Battle Ram Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Battle Ram Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Battle Ram Prince
Giant Snowball
Goblins Spear Goblins Bats Battle Ram
Zap
Goblins Spear Goblins Bats Battle Ram Prince
Barbarian Barrel
Goblins Spear Goblins Knight Battle Ram Executioner
The Log
Goblins Spear Goblins Battle Ram Prince
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins Bats
Royal Delivery
Goblins Spear Goblins Bats Knight Battle Ram Prince Executioner
Fireball
Battle Ram Executioner
Poison
Spear Goblins Bats Executioner
Lightning
Knight Battle Ram Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Battle Ram Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats Knight Fireball Battle Ram Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bats Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Spear Goblins
Knight Battle Ram Prince
Bats
Knight Battle Ram Prince
Knight
Spear Goblins Bats Battle Ram Executioner Fireball Prince
Fireball
Knight Battle Ram
Battle Ram
Knight Goblins Spear Goblins Bats Fireball
Prince
Spear Goblins Bats Knight
Executioner
Knight

Defense Synergies 3 6

Goblins
Knight
Spear Goblins
Knight Bats Prince
Bats
Knight Spear Goblins Prince
Knight
Spear Goblins Bats Executioner Goblins Fireball
Fireball
Knight
Battle Ram
Prince
Spear Goblins Bats Executioner
Executioner
Knight Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Executioner
Goblins Bats Knight Prince Executioner
Prince Goblins Bats Knight Executioner
Prince Goblins Bats Knight
Fireball Prince
Fireball Goblins Spear Goblins Bats Executioner
Bats Spear Goblins Fireball Executioner
Fireball
Goblins Prince
Knight Goblins Spear Goblins Prince
Goblins Bats Executioner Spear Goblins Knight Fireball
Executioner Spear Goblins Bats Fireball
Prince Bats Knight Fireball
Fireball Executioner Goblins Bats Prince
Knight Prince
Fireball Prince
Goblins Bats Knight Fireball Prince Executioner
Fireball Goblins Spear Goblins Bats Knight Prince Executioner
Executioner Spear Goblins Bats Knight Fireball
Prince
Goblins Spear Goblins Bats Knight Fireball Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Fireball Prince
Fireball Knight Prince Executioner
Goblins Spear Goblins Bats Knight Prince
Prince Bats Knight Fireball
Knight Prince Executioner
Fireball Executioner Bats
Prince Goblins Spear Goblins Bats Knight Fireball
Knight Prince
Goblins Spear Goblins Bats Knight Fireball Prince
Bats Knight Prince
Fireball Prince
Prince Knight Fireball Executioner
Fireball Executioner
Goblins Spear Goblins Bats Knight Fireball Prince Executioner
Bats Executioner Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Executioner
Fireball
Knight Fireball Prince
Fireball Executioner
Fireball Executioner Spear Goblins Bats
Executioner
Fireball Executioner
Fireball
Goblins Bats Fireball Prince
Knight Fireball Prince
Fireball Executioner
Knight Fireball Executioner
Fireball
Fireball Prince
Spear Goblins Fireball Executioner
Fireball Executioner
Fireball
Bats
Fireball Prince Executioner
Fireball
Fireball Prince
Fireball
Prince
Fireball
Fireball Executioner
Fireball Executioner
Fireball Prince
Fireball
Bats Fireball Executioner
Bats Fireball
Fireball
Fireball
Fireball
Prince
Fireball
Spear Goblins Bats Fireball Prince
Fireball Executioner
Fireball
Fireball Knight Prince Executioner
Fireball Executioner
Fireball
Prince Executioner
Bats Fireball
Bats Fireball Executioner
Fireball Prince Executioner

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