My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Witch Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Fisherman
Giant Snowball
Goblin Gang Witch Fisherman
Zap
Goblin Gang Witch Fisherman
Barbarian Barrel
Goblin Gang Elixir Golem Valkyrie Witch Electro Wizard
The Log
Goblin Gang Elixir Golem Witch Fisherman
Earthquake
Goblin Gang Elixir Golem Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elixir Golem Valkyrie Witch Fisherman Electro Wizard
Fireball
Goblin Gang Elixir Golem Witch Fisherman Electro Wizard
Poison
Goblin Gang Elixir Golem Witch Fisherman Electro Wizard
Lightning
Valkyrie Witch Fisherman Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Elixir Golem Fisherman Fireball Valkyrie Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Elixir Golem Fisherman

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Valkyrie
Elixir Golem
Goblin Gang Fireball Witch The Log
Fireball
Elixir Golem The Log Electro Wizard
Valkyrie
Goblin Gang Witch Fisherman Electro Wizard
Witch
Elixir Golem Valkyrie
The Log
Elixir Golem Fireball Fisherman
Fisherman
Valkyrie The Log
Electro Wizard
Fireball Valkyrie

Defense Synergies 1 15

Goblin Gang
Valkyrie The Log Fisherman Electro Wizard
Elixir Golem
Fireball
The Log Valkyrie Electro Wizard
Valkyrie
Goblin Gang Fireball Witch The Log Fisherman Electro Wizard
Witch
Valkyrie The Log Fisherman Electro Wizard
The Log
Fireball Goblin Gang Valkyrie Witch Fisherman Electro Wizard
Fisherman
Goblin Gang Valkyrie Witch The Log
Electro Wizard
Goblin Gang Fireball Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Witch The Log Fisherman Electro Wizard
Goblin Gang Witch Fisherman Valkyrie Electro Wizard
Witch Goblin Gang Valkyrie Fisherman Electro Wizard
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Valkyrie Electro Wizard
Electro Wizard Goblin Gang Fireball Witch
Fireball Valkyrie The Log Electro Wizard
Witch Goblin Gang Fisherman
Goblin Gang Valkyrie Fisherman Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard Fireball The Log Fisherman
Goblin Gang Fireball Witch Electro Wizard
Goblin Gang Fireball Valkyrie Witch The Log Electro Wizard
Fireball Valkyrie Goblin Gang Witch The Log Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Fireball The Log Fisherman Electro Wizard
Goblin Gang Fireball Valkyrie Witch Fisherman Electro Wizard
Fireball Goblin Gang Valkyrie Witch The Log Fisherman Electro Wizard
Valkyrie Witch The Log Fireball Fisherman Electro Wizard
Fisherman Electro Wizard
Goblin Gang Valkyrie Fireball Witch The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Witch Fisherman Electro Wizard
Fireball Electro Wizard Goblin Gang Valkyrie The Log Fisherman
Goblin Gang Valkyrie Witch The Log Fisherman Electro Wizard
Goblin Gang Valkyrie Fireball The Log Fisherman Electro Wizard
Goblin Gang Valkyrie Witch Fisherman
Fireball Goblin Gang Witch Electro Wizard
Goblin Gang Fireball Valkyrie Witch Electro Wizard
Valkyrie Fisherman
Electro Wizard Fireball Valkyrie Witch The Log
Witch Goblin Gang
Valkyrie Witch
Fireball Valkyrie The Log Electro Wizard
Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Witch
Goblin Gang Witch Electro Wizard Fireball Valkyrie The Log Fisherman
Valkyrie Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Fisherman Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log Fisherman
Goblin Gang Fireball Fisherman Electro Wizard
Fireball Valkyrie The Log Fisherman Electro Wizard
Fireball
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Witch The Log
Fireball The Log
Fireball
Fisherman
Fireball The Log Fisherman Electro Wizard
Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Fireball Valkyrie Witch
Witch Fisherman
Fireball The Log Witch Fisherman Electro Wizard
Fireball Witch The Log Fisherman
Fireball The Log Fisherman
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Goblin Gang Fireball Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Goblin Gang Valkyrie Electro Wizard
The Log Fireball
Fireball
Goblin Gang Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard

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