My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Elixir Golem Valkyrie Wizard Skeleton Army Electro Wizard Sparky
The Log
Elixir Golem Skeleton Army Sparky
Earthquake
Elixir Golem Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elixir Golem Valkyrie Wizard Skeleton Army Electro Wizard Sparky
Fireball
Elixir Golem Wizard Skeleton Army Electro Wizard Sparky
Poison
Elixir Golem Wizard Skeleton Army Electro Wizard Sparky
Lightning
Valkyrie Wizard Electro Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Skeleton Army Void Valkyrie Electro Wizard Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Elixir Golem Skeleton Army Void

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Wizard Mirror Sparky
Valkyrie
Wizard Electro Wizard Sparky
Wizard
Elixir Golem Valkyrie Sparky
Mirror
Elixir Golem Skeleton Army Sparky
Skeleton Army
Mirror Sparky
Void
Electro Wizard
Valkyrie Sparky
Sparky
Elixir Golem Valkyrie Wizard Mirror Skeleton Army Electro Wizard

Defense Synergies 1 10

Elixir Golem
Valkyrie
Wizard Mirror Electro Wizard Sparky
Wizard
Valkyrie Skeleton Army Electro Wizard
Mirror
Skeleton Army Valkyrie Electro Wizard Sparky
Skeleton Army
Mirror Wizard Electro Wizard Sparky
Void
Electro Wizard
Valkyrie Wizard Mirror Skeleton Army
Sparky
Valkyrie Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Void Electro Wizard Sparky
Skeleton Army Sparky Valkyrie Electro Wizard
Skeleton Army Sparky Valkyrie Void Electro Wizard
Skeleton Army Sparky Valkyrie Electro Wizard
Valkyrie Skeleton Army Sparky
Skeleton Army Valkyrie Electro Wizard
Electro Wizard Wizard Void
Valkyrie Void Electro Wizard Sparky
Sparky Skeleton Army
Skeleton Army Valkyrie Electro Wizard Sparky
Valkyrie Skeleton Army Electro Wizard Wizard
Wizard Electro Wizard
Skeleton Army Sparky Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Sparky Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Electro Wizard Sparky
Wizard Sparky Valkyrie Skeleton Army Electro Wizard
Valkyrie Wizard Skeleton Army Electro Wizard
Valkyrie Wizard Electro Wizard
Sparky Electro Wizard
Valkyrie Wizard Skeleton Army Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Void Electro Wizard Sparky
Void Electro Wizard Valkyrie Wizard
Skeleton Army Valkyrie Electro Wizard Sparky
Valkyrie Skeleton Army Electro Wizard Sparky
Valkyrie Skeleton Army Sparky
Wizard Electro Wizard
Skeleton Army Sparky Valkyrie Void Electro Wizard
Valkyrie Skeleton Army Sparky
Void Electro Wizard Valkyrie Skeleton Army Sparky
Skeleton Army Sparky
Valkyrie Sparky
Skeleton Army Valkyrie Void Electro Wizard
Skeleton Army Valkyrie Wizard Sparky
Wizard Valkyrie Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Valkyrie
Valkyrie Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie Sparky
Void Electro Wizard
Void Sparky
Valkyrie Void Sparky
Wizard Valkyrie Sparky
Wizard
Wizard Sparky
Wizard
Void Wizard
Void Electro Wizard Sparky
Void Valkyrie Wizard Electro Wizard Sparky
Void Wizard
Void Sparky
Void
Sparky
Wizard Sparky
Wizard Sparky
Sparky
Sparky
Void Wizard Electro Wizard Sparky
Valkyrie Wizard
Void Sparky
Wizard Void
Void Sparky
Void
Valkyrie Wizard Sparky
Void Wizard Electro Wizard Sparky
Void Wizard Sparky
Void Sparky
Wizard Electro Wizard Sparky
Electro Wizard Wizard Void
Void Sparky
Void Wizard Sparky
Void Electro Wizard Sparky
Sparky
Wizard Sparky
Electro Wizard Skeleton Army Void
Wizard Electro Wizard
Void Valkyrie Wizard Electro Wizard Sparky
Wizard
Void Sparky
Sparky
Electro Wizard Sparky
Void Electro Wizard
Void Electro Wizard Sparky

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