My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Firecracker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Hunter Cannon Cart Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Mini P.E.K.K.A Cannon Cart Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Cannon Cart Miner Lava Hound
Giant Snowball
Miner Lava Hound
Zap
Cannon Cart Lava Hound
Barbarian Barrel
Ice Spirit Elixir Golem Hunter Cannon Cart
The Log
Ice Spirit Elixir Golem Mini P.E.K.K.A Hunter Cannon Cart
Earthquake
Elixir Golem
Arrows
Ice Spirit Lava Hound
Royal Delivery
Ice Spirit Elixir Golem Mini P.E.K.K.A Hunter Cannon Cart Miner Lava Hound
Fireball
Elixir Golem Hunter Cannon Cart Lava Hound
Poison
Elixir Golem Hunter Lava Hound
Lightning
Mini P.E.K.K.A Hunter Cannon Cart
Rocket
Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Elixir Golem Miner Mini P.E.K.K.A Hunter Cannon Cart Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Elixir Golem Miner Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elixir Golem Mini P.E.K.K.A Hunter Cannon Cart Miner
Elixir Golem
Lightning Ice Spirit Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
Ice Spirit Elixir Golem Hunter Lightning
Hunter
Ice Spirit Elixir Golem Mini P.E.K.K.A Cannon Cart
Cannon Cart
Ice Spirit Hunter Lightning Miner
Lightning
Elixir Golem Lava Hound Mini P.E.K.K.A Cannon Cart
Miner
Lava Hound Ice Spirit Cannon Cart
Lava Hound
Lightning Miner

Defense Synergies 1 6

Ice Spirit
Mini P.E.K.K.A Hunter Cannon Cart Miner
Elixir Golem
Mini P.E.K.K.A
Ice Spirit Hunter Cannon Cart
Hunter
Ice Spirit Mini P.E.K.K.A Cannon Cart
Cannon Cart
Ice Spirit Mini P.E.K.K.A Hunter
Lightning
Miner
Ice Spirit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning
Mini P.E.K.K.A Hunter Ice Spirit Cannon Cart
Mini P.E.K.K.A Hunter Cannon Cart Lightning
Mini P.E.K.K.A Hunter Cannon Cart
Lightning Mini P.E.K.K.A
Hunter Cannon Cart
Hunter Lightning Ice Spirit
Lightning Cannon Cart
Mini P.E.K.K.A Hunter
Ice Spirit Mini P.E.K.K.A Hunter Cannon Cart Miner
Hunter Cannon Cart
Hunter
Mini P.E.K.K.A Hunter Ice Spirit Cannon Cart Lightning
Ice Spirit Mini P.E.K.K.A Hunter Cannon Cart
Mini P.E.K.K.A Hunter Cannon Cart
Ice Spirit Mini P.E.K.K.A Hunter Lightning
Mini P.E.K.K.A Hunter Cannon Cart
Ice Spirit Hunter Cannon Cart
Hunter Ice Spirit Cannon Cart
Mini P.E.K.K.A Hunter Cannon Cart
Mini P.E.K.K.A Hunter Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Hunter Cannon Cart Lightning Miner
Ice Spirit Mini P.E.K.K.A Hunter Cannon Cart Lightning
Mini P.E.K.K.A Hunter Lightning Cannon Cart
Mini P.E.K.K.A Hunter Cannon Cart
Ice Spirit Hunter
Mini P.E.K.K.A Hunter Cannon Cart Lightning
Mini P.E.K.K.A Hunter Cannon Cart
Lightning Ice Spirit Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Hunter Cannon Cart
Lightning
Mini P.E.K.K.A Cannon Cart Lightning Hunter
Cannon Cart
Ice Spirit Mini P.E.K.K.A Hunter Cannon Cart Lightning
Mini P.E.K.K.A Hunter Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Miner
Lightning Cannon Cart Miner
Cannon Cart Lightning
Ice Spirit Hunter
Ice Spirit Hunter Lightning
Miner Lightning
Lightning Mini P.E.K.K.A
Lightning Miner Cannon Cart
Lightning
Lightning Hunter Cannon Cart Miner
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Hunter Cannon Cart
Lightning Cannon Cart
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Hunter
Lightning Miner
Lightning
Lightning
Lightning
Lightning Cannon Cart
Ice Spirit Hunter
Miner Hunter Lightning
Lightning Miner
Lightning Miner
Lightning Hunter
Lightning Ice Spirit
Lightning Mini P.E.K.K.A
Lightning Hunter Miner
Lightning Ice Spirit
Lightning
Lightning Ice Spirit Cannon Cart
Lightning Hunter
Lightning Miner Mini P.E.K.K.A Hunter Cannon Cart
Lightning
Lightning
Cannon Cart
Ice Spirit Lightning
Lightning
Lightning Cannon Cart Miner

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