My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Dark Prince Balloon Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince Balloon
Giant Snowball
Baby Dragon Balloon Lumberjack
Zap
Dark Prince Balloon
Barbarian Barrel
Elixir Golem Dark Prince Ice Wizard Electro Wizard Lumberjack
The Log
Elixir Golem Dark Prince Lumberjack
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Baby Dragon Dark Prince Balloon Ice Wizard Electro Wizard Lumberjack
Fireball
Elixir Golem Baby Dragon Balloon Ice Wizard Electro Wizard Lumberjack
Poison
Elixir Golem Balloon Ice Wizard Electro Wizard
Lightning
Baby Dragon Dark Prince Balloon Ice Wizard Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Ice Wizard Baby Dragon Dark Prince Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Elixir Golem Ice Wizard Baby Dragon

Attack Synergies 3 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Elixir Golem Baby Dragon Dark Prince Ice Wizard Lumberjack
Elixir Golem
Zap Baby Dragon Balloon Ice Wizard Lumberjack
Baby Dragon
Zap Elixir Golem Dark Prince Balloon Ice Wizard Electro Wizard Lumberjack
Dark Prince
Zap Baby Dragon Balloon Ice Wizard Electro Wizard Lumberjack
Balloon
Zap Lumberjack Elixir Golem Baby Dragon Dark Prince Ice Wizard Electro Wizard
Ice Wizard
Zap Elixir Golem Baby Dragon Dark Prince Balloon Lumberjack
Electro Wizard
Zap Baby Dragon Dark Prince Balloon Lumberjack
Lumberjack
Balloon Zap Elixir Golem Baby Dragon Dark Prince Ice Wizard Electro Wizard

Defense Synergies 2 10

Zap
Electro Wizard Baby Dragon Dark Prince Ice Wizard Lumberjack
Elixir Golem
Baby Dragon
Ice Wizard Zap Dark Prince Lumberjack
Dark Prince
Zap Baby Dragon Ice Wizard Electro Wizard
Balloon
Ice Wizard
Baby Dragon Zap Dark Prince Lumberjack
Electro Wizard
Zap Dark Prince Lumberjack
Lumberjack
Zap Baby Dragon Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard
Lumberjack Zap Dark Prince Ice Wizard Electro Wizard
Lumberjack Dark Prince Ice Wizard Electro Wizard
Lumberjack Dark Prince Ice Wizard Electro Wizard
Dark Prince Lumberjack
Zap Baby Dragon Dark Prince Ice Wizard Electro Wizard Lumberjack
Electro Wizard Zap Baby Dragon Ice Wizard
Zap Baby Dragon Electro Wizard
Ice Wizard Lumberjack
Dark Prince Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Zap Baby Dragon Dark Prince Lumberjack
Zap Baby Dragon Ice Wizard Electro Wizard
Lumberjack Zap Dark Prince Ice Wizard Electro Wizard
Zap Baby Dragon Dark Prince Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Dark Prince Electro Wizard Lumberjack
Zap Baby Dragon Dark Prince Ice Wizard Electro Wizard Lumberjack
Zap Baby Dragon Dark Prince Ice Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Dark Prince Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince Electro Wizard
Electro Wizard Zap Baby Dragon Lumberjack
Lumberjack Zap Dark Prince Electro Wizard
Dark Prince Lumberjack Zap Electro Wizard
Dark Prince Lumberjack
Zap Baby Dragon Ice Wizard Electro Wizard
Dark Prince Ice Wizard Electro Wizard Lumberjack
Dark Prince Lumberjack
Zap Electro Wizard Baby Dragon Dark Prince
Dark Prince Lumberjack
Zap Dark Prince Electro Wizard
Dark Prince Lumberjack
Baby Dragon
Electro Wizard Zap Baby Dragon Dark Prince Lumberjack
Zap Baby Dragon Dark Prince Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Ice Wizard Electro Wizard
Baby Dragon
Dark Prince
Zap Baby Dragon Dark Prince
Zap Baby Dragon Ice Wizard
Baby Dragon
Zap Baby Dragon Ice Wizard
Zap
Electro Wizard Lumberjack
Zap Dark Prince Electro Wizard
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon Dark Prince Electro Wizard
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Dark Prince Ice Wizard
Zap Baby Dragon Ice Wizard Electro Wizard
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Ice Wizard Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard Dark Prince
Zap Baby Dragon Ice Wizard Electro Wizard
Baby Dragon Dark Prince Electro Wizard Lumberjack
Zap Baby Dragon
Zap
Dark Prince
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Dark Prince Electro Wizard

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