My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mini P.E.K.K.A Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Mini P.E.K.K.A Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elixir Golem Balloon Miner
Giant Snowball
Bats Goblin Gang Balloon Miner
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Elixir Golem Magic Archer
The Log
Goblin Gang Elixir Golem Mini P.E.K.K.A
Earthquake
Goblin Gang Elixir Golem
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elixir Golem Mini P.E.K.K.A Balloon Miner Magic Archer
Fireball
Goblin Gang Elixir Golem Balloon Magic Archer
Poison
Bats Goblin Gang Elixir Golem Balloon Magic Archer
Lightning
Mini P.E.K.K.A Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Elixir Golem Miner Mini P.E.K.K.A Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Elixir Golem

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Elixir Golem Mini P.E.K.K.A
Arrows
Balloon Elixir Golem Mini P.E.K.K.A Miner
Goblin Gang
Miner Elixir Golem Mini P.E.K.K.A Balloon
Elixir Golem
Bats Arrows Goblin Gang Mini P.E.K.K.A Balloon Magic Archer
Mini P.E.K.K.A
Bats Arrows Goblin Gang Elixir Golem Magic Archer
Balloon
Bats Arrows Miner Goblin Gang Elixir Golem Magic Archer
Miner
Bats Goblin Gang Balloon Arrows Magic Archer
Magic Archer
Elixir Golem Mini P.E.K.K.A Balloon Miner

Defense Synergies 0 6

Bats
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Miner Magic Archer
Elixir Golem
Mini P.E.K.K.A
Bats Arrows Goblin Gang Magic Archer
Balloon
Miner
Goblin Gang
Magic Archer
Goblin Gang Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Mini P.E.K.K.A Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Goblin Gang
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Bats Magic Archer
Bats Arrows Goblin Gang Magic Archer
Arrows Magic Archer
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Miner
Bats Goblin Gang Arrows Magic Archer
Arrows Bats Goblin Gang Magic Archer
Mini P.E.K.K.A Bats Goblin Gang
Bats Arrows Goblin Gang Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bats Arrows Goblin Gang Mini P.E.K.K.A
Arrows Bats Goblin Gang Magic Archer
Arrows Bats Magic Archer
Mini P.E.K.K.A
Goblin Gang Bats Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Mini P.E.K.K.A Miner Magic Archer
Goblin Gang Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats
Goblin Gang Mini P.E.K.K.A
Arrows Bats Goblin Gang Magic Archer
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Magic Archer
Goblin Gang
Bats Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Goblin Gang
Magic Archer
Goblin Gang Bats Mini P.E.K.K.A Magic Archer
Bats Arrows Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Miner Magic Archer
Arrows Miner Magic Archer
Arrows
Arrows Magic Archer
Arrows Bats Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Miner
Bats Goblin Gang Mini P.E.K.K.A
Miner Arrows Magic Archer
Arrows Magic Archer
Miner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Magic Archer
Arrows Miner Magic Archer
Magic Archer
Arrows
Arrows
Arrows Magic Archer
Arrows Miner Magic Archer
Arrows Miner Magic Archer
Miner Arrows Magic Archer
Bats Arrows Magic Archer
Bats
Mini P.E.K.K.A
Arrows Miner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Goblin Gang Magic Archer
Arrows Magic Archer
Arrows
Miner Goblin Gang Mini P.E.K.K.A Magic Archer
Arrows Magic Archer
Arrows
Bats Goblin Gang Magic Archer
Bats Magic Archer
Miner Magic Archer

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