My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Elixir Golem Skeleton Army Magic Archer
The Log
Elixir Golem Hog Rider Skeleton Army
Earthquake
Elixir Golem Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elixir Golem Hog Rider Skeleton Army Baby Dragon Inferno Dragon Magic Archer
Fireball
Elixir Golem Hog Rider Skeleton Army Baby Dragon Inferno Dragon Magic Archer
Poison
Elixir Golem Skeleton Army Magic Archer
Lightning
Baby Dragon Inferno Dragon Magic Archer
Rocket
Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Skeleton Army Fireball Hog Rider Baby Dragon Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Elixir Golem Skeleton Army Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Hog Rider Baby Dragon The Log Inferno Dragon Magic Archer
Fireball
Hog Rider Elixir Golem Baby Dragon The Log Magic Archer
Hog Rider
Fireball The Log Elixir Golem Baby Dragon Magic Archer
Skeleton Army
Baby Dragon
Elixir Golem Fireball Hog Rider Inferno Dragon
The Log
Hog Rider Elixir Golem Fireball Magic Archer
Inferno Dragon
Elixir Golem Baby Dragon
Magic Archer
Elixir Golem Fireball Hog Rider The Log

Defense Synergies 1 7

Elixir Golem
Fireball
The Log
Hog Rider
Skeleton Army
The Log Inferno Dragon Magic Archer
Baby Dragon
The Log Inferno Dragon
The Log
Fireball Skeleton Army Baby Dragon Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army Baby Dragon The Log
Magic Archer
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log Magic Archer
Skeleton Army Inferno Dragon The Log
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Baby Dragon Magic Archer
Inferno Dragon Fireball Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer
Inferno Dragon Skeleton Army
Skeleton Army
Skeleton Army Fireball Baby Dragon The Log Magic Archer
Inferno Dragon Fireball Baby Dragon Magic Archer
Skeleton Army Fireball The Log
Fireball Skeleton Army Baby Dragon The Log Magic Archer
Skeleton Army Inferno Dragon
Skeleton Army Fireball The Log Inferno Dragon
Fireball Skeleton Army
Fireball Skeleton Army Baby Dragon The Log Magic Archer
Baby Dragon The Log Fireball Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Baby Dragon The Log Inferno Dragon Magic Archer
Skeleton Army The Log
Skeleton Army Fireball The Log
Skeleton Army Inferno Dragon
Fireball Baby Dragon Magic Archer
Skeleton Army Fireball
Skeleton Army Inferno Dragon
Fireball Skeleton Army Baby Dragon The Log Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Fireball The Log
Skeleton Army Fireball
Fireball Skeleton Army Baby Dragon Magic Archer
Skeleton Army Fireball Baby Dragon The Log Inferno Dragon Magic Archer
Fireball Baby Dragon The Log Inferno Dragon Magic Archer
Fireball
Skeleton Army Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Baby Dragon The Log
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball The Log
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Fireball The Log Baby Dragon Magic Archer
Fireball The Log
Fireball
Fireball The Log Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Magic Archer Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Magic Archer
Inferno Dragon
Fireball The Log Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Skeleton Army Magic Archer
Fireball Baby Dragon Magic Archer
The Log Fireball
Fireball Baby Dragon Magic Archer
The Log Fireball Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon The Log Magic Archer
Fireball Magic Archer
Fireball Baby Dragon The Log Magic Archer
Inferno Dragon
Fireball

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