My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Electro Dragon Fisherman Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Fisherman
Giant Snowball
Skeleton Army Baby Dragon Electro Dragon Fisherman Lumberjack
Zap
Skeleton Army Fisherman
Barbarian Barrel
Elixir Golem Skeleton Army Magic Archer Lumberjack
The Log
Elixir Golem Skeleton Army Fisherman Lumberjack
Earthquake
Elixir Golem Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elixir Golem Skeleton Army Baby Dragon Electro Dragon Fisherman Magic Archer Lumberjack
Fireball
Elixir Golem Skeleton Army Baby Dragon Electro Dragon Fisherman Magic Archer Lumberjack
Poison
Elixir Golem Skeleton Army Electro Dragon Fisherman Magic Archer
Lightning
Baby Dragon Electro Dragon Fisherman Magic Archer Lumberjack
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Skeleton Army Tornado Fisherman Baby Dragon Magic Archer Lumberjack Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Elixir Golem Skeleton Army Tornado Fisherman

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Tornado Baby Dragon Electro Dragon Magic Archer Lumberjack
Skeleton Army
Tornado
Baby Dragon Magic Archer Elixir Golem Electro Dragon
Baby Dragon
Tornado Elixir Golem Electro Dragon Fisherman Lumberjack
Electro Dragon
Elixir Golem Tornado Baby Dragon Fisherman Magic Archer
Fisherman
Baby Dragon Electro Dragon
Magic Archer
Tornado Elixir Golem Electro Dragon Lumberjack
Lumberjack
Elixir Golem Baby Dragon Magic Archer

Defense Synergies 1 11

Elixir Golem
Skeleton Army
Electro Dragon Magic Archer Lumberjack
Tornado
Magic Archer Baby Dragon Electro Dragon
Baby Dragon
Tornado Electro Dragon Lumberjack
Electro Dragon
Skeleton Army Tornado Baby Dragon Fisherman Lumberjack
Fisherman
Electro Dragon Magic Archer
Magic Archer
Tornado Skeleton Army Fisherman Lumberjack
Lumberjack
Skeleton Army Baby Dragon Electro Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon Magic Archer
Skeleton Army Lumberjack Electro Dragon Fisherman
Skeleton Army Tornado Fisherman Lumberjack Electro Dragon
Skeleton Army Lumberjack Electro Dragon Fisherman
Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Baby Dragon Electro Dragon Magic Archer Lumberjack
Tornado Baby Dragon Electro Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Skeleton Army Tornado Fisherman Lumberjack
Skeleton Army Tornado Fisherman Lumberjack
Skeleton Army Tornado Baby Dragon Electro Dragon Fisherman Magic Archer Lumberjack
Tornado Baby Dragon Electro Dragon Magic Archer
Skeleton Army Lumberjack Electro Dragon
Skeleton Army Tornado Baby Dragon Electro Dragon Magic Archer Lumberjack
Skeleton Army Lumberjack
Skeleton Army Tornado Fisherman Lumberjack
Skeleton Army Tornado Electro Dragon Fisherman Lumberjack
Skeleton Army Tornado Baby Dragon Electro Dragon Fisherman Magic Archer Lumberjack
Tornado Baby Dragon Electro Dragon Fisherman Magic Archer Lumberjack
Tornado Fisherman Lumberjack
Skeleton Army Baby Dragon Electro Dragon Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fisherman
Baby Dragon Electro Dragon Fisherman Magic Archer Lumberjack
Skeleton Army Lumberjack Electro Dragon Fisherman
Skeleton Army Lumberjack Tornado Fisherman
Skeleton Army Fisherman Lumberjack
Tornado Baby Dragon Electro Dragon Magic Archer
Skeleton Army Lumberjack
Skeleton Army Fisherman Lumberjack
Electro Dragon Skeleton Army Tornado Baby Dragon Magic Archer
Skeleton Army
Electro Dragon Lumberjack
Skeleton Army Tornado
Skeleton Army Lumberjack
Skeleton Army Baby Dragon Electro Dragon Magic Archer
Skeleton Army Electro Dragon Tornado Baby Dragon Fisherman Magic Archer Lumberjack
Baby Dragon Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon Fisherman Magic Archer
Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Tornado Baby Dragon Electro Dragon Magic Archer
Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Electro Dragon Magic Archer
Tornado Electro Dragon Fisherman
Tornado Electro Dragon Fisherman Lumberjack
Tornado Electro Dragon Fisherman Magic Archer
Tornado Baby Dragon Electro Dragon Magic Archer
Baby Dragon Fisherman Magic Archer
Baby Dragon Electro Dragon Fisherman Magic Archer
Baby Dragon Fisherman Magic Archer
Baby Dragon Electro Dragon Magic Archer
Magic Archer Baby Dragon Electro Dragon
Tornado
Fisherman
Baby Dragon Electro Dragon Fisherman Magic Archer
Tornado Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Tornado
Tornado Fisherman
Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon Magic Archer
Fisherman
Tornado Baby Dragon Electro Dragon Fisherman Magic Archer
Tornado Baby Dragon Electro Dragon Fisherman Magic Archer
Tornado Baby Dragon Fisherman Magic Archer
Tornado Baby Dragon Electro Dragon Magic Archer
Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Skeleton Army Electro Dragon Magic Archer
Tornado Baby Dragon Electro Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer Lumberjack
Baby Dragon Electro Dragon Magic Archer
Tornado
Electro Dragon
Electro Dragon Tornado Baby Dragon Magic Archer
Tornado Electro Dragon Magic Archer
Electro Dragon Tornado Baby Dragon Magic Archer

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