My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Baby Dragon Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Baby Dragon
Zap
Firecracker Bandit
Barbarian Barrel
Electro Spirit Firecracker Elite Barbarians Bandit
The Log
Electro Spirit Firecracker Elite Barbarians Bandit
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Elite Barbarians Baby Dragon Bandit
Fireball
Firecracker Elite Barbarians Baby Dragon Bandit
Poison
Firecracker
Lightning
Elite Barbarians Baby Dragon Bandit
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Rocket Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Rocket Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rocket Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Firecracker Bandit Baby Dragon Elite Barbarians Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Firecracker Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Elite Barbarians Electro Giant Bandit
Zap
Firecracker Elite Barbarians Electro Spirit Baby Dragon Bandit
Firecracker
Zap Elite Barbarians Baby Dragon Bandit
Elite Barbarians
Zap Electro Spirit Firecracker Bandit
Rocket
Electro Giant
Baby Dragon
Zap Firecracker Electro Giant Bandit
Electro Giant
Electro Spirit Rocket Baby Dragon
Bandit
Electro Spirit Zap Firecracker Elite Barbarians Baby Dragon

Defense Synergies 0 9

Electro Spirit
Zap Baby Dragon
Zap
Electro Spirit Firecracker Elite Barbarians Baby Dragon Bandit
Firecracker
Zap Baby Dragon Bandit
Elite Barbarians
Zap
Rocket
Baby Dragon
Electro Spirit Zap Firecracker Bandit
Electro Giant
Bandit
Zap Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker Baby Dragon
Elite Barbarians Zap Firecracker Bandit
Rocket Elite Barbarians Bandit
Elite Barbarians Firecracker Bandit
Firecracker Elite Barbarians Rocket
Electro Spirit Zap Firecracker Baby Dragon Bandit
Rocket Electro Spirit Zap Firecracker Baby Dragon
Rocket Electro Spirit Zap Baby Dragon Electro Giant Bandit
Elite Barbarians
Elite Barbarians Firecracker Bandit
Electro Spirit Zap Firecracker Baby Dragon Electro Giant Bandit
Zap Firecracker Baby Dragon
Zap Elite Barbarians Rocket Bandit
Rocket Electro Spirit Zap Firecracker Baby Dragon
Elite Barbarians Bandit
Rocket Zap Elite Barbarians Electro Giant Bandit
Firecracker Elite Barbarians
Electro Spirit Zap Firecracker Elite Barbarians Baby Dragon Bandit
Zap Baby Dragon Electro Spirit Firecracker Bandit
Elite Barbarians
Electro Spirit Firecracker Elite Barbarians Baby Dragon Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Giant Bandit
Bandit Zap Firecracker Elite Barbarians Rocket Baby Dragon
Bandit Zap Elite Barbarians Rocket
Rocket Zap Elite Barbarians Bandit
Elite Barbarians Bandit
Firecracker Rocket Electro Giant Electro Spirit Zap Baby Dragon
Rocket Elite Barbarians Bandit
Elite Barbarians
Zap Rocket Electro Spirit Firecracker Elite Barbarians Baby Dragon Bandit
Elite Barbarians
Rocket Zap Elite Barbarians Electro Giant
Elite Barbarians Rocket Bandit
Firecracker Baby Dragon Electro Giant
Elite Barbarians Electro Giant Electro Spirit Zap Firecracker Rocket Baby Dragon
Electro Spirit Zap Firecracker Elite Barbarians Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Baby Dragon Bandit
Firecracker Zap Baby Dragon Bandit
Rocket Baby Dragon Bandit
Firecracker Rocket
Rocket Zap Firecracker Baby Dragon
Firecracker Electro Giant Electro Spirit Zap Rocket Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Bandit
Rocket Elite Barbarians
Firecracker Rocket Zap Bandit
Zap Firecracker Rocket Baby Dragon
Rocket Firecracker Elite Barbarians Baby Dragon Bandit
Firecracker Rocket Baby Dragon Bandit
Zap Firecracker Elite Barbarians Baby Dragon
Rocket Zap Firecracker Baby Dragon Bandit
Firecracker Rocket Baby Dragon Bandit
Rocket
Rocket
Rocket Zap Firecracker Baby Dragon Bandit
Rocket Zap Firecracker Baby Dragon Electro Giant
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon
Zap Firecracker Electro Giant Electro Spirit Baby Dragon
Firecracker Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Rocket Zap Firecracker Baby Dragon Bandit
Elite Barbarians Zap Firecracker Baby Dragon Electro Giant
Zap Rocket Electro Spirit Firecracker Electro Giant
Elite Barbarians
Zap Rocket Bandit
Zap Rocket Electro Spirit Firecracker
Rocket Firecracker
Zap Electro Spirit Rocket Bandit
Rocket Zap Firecracker Baby Dragon
Firecracker Rocket Baby Dragon
Zap Firecracker Baby Dragon
Rocket Zap Electro Giant
Firecracker Elite Barbarians
Zap Electro Giant Electro Spirit Firecracker Elite Barbarians Rocket Baby Dragon
Firecracker Zap Rocket
Zap Firecracker Rocket Baby Dragon Electro Giant Bandit

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