My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone
Giant Snowball
Skeleton Army Clone Princess
Zap
Firecracker Skeleton Army Clone Princess
Barbarian Barrel
Electro Spirit Firecracker Skeleton Army Clone Princess
The Log
Electro Spirit Firecracker Skeleton Army Clone Princess
Earthquake
Firecracker Skeleton Army Clone
Arrows
Electro Spirit Firecracker Skeleton Army Clone Princess
Royal Delivery
Electro Spirit Firecracker Skeleton Army Clone Princess
Fireball
Firecracker Skeleton Army Clone Princess
Poison
Firecracker Skeleton Army Clone Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army Clone Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Zap Firecracker Skeleton Army Clone Princess Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Zap Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Firecracker Mirror Electro Spirit Princess Mega Knight
Firecracker
Zap Mirror Princess Mega Knight
Mirror
Zap Firecracker Skeleton Army Princess
Skeleton Army
Clone Mirror
Clone
Skeleton Army
Princess
Zap Firecracker Mirror Mega Knight
Mega Knight
Zap Firecracker Princess

Defense Synergies 3 12

Electro Spirit
Zap
Zap
Mirror Mega Knight Electro Spirit Firecracker Skeleton Army Princess
Firecracker
Zap Mirror Skeleton Army Princess Mega Knight
Mirror
Zap Skeleton Army Firecracker Princess Mega Knight
Skeleton Army
Mirror Zap Firecracker Princess
Clone
Princess
Zap Firecracker Mirror Skeleton Army Mega Knight
Mega Knight
Zap Firecracker Mirror Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Skeleton Army Zap Firecracker Mega Knight
Skeleton Army Mega Knight
Skeleton Army Firecracker Mega Knight
Firecracker Skeleton Army Princess Mega Knight
Skeleton Army Electro Spirit Zap Firecracker Mega Knight
Electro Spirit Zap Firecracker Princess
Electro Spirit Zap Mega Knight
Skeleton Army Princess
Skeleton Army Firecracker Mega Knight
Skeleton Army Electro Spirit Zap Firecracker Princess Mega Knight
Zap Firecracker Princess
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Electro Spirit Zap Firecracker Princess
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Mega Knight Firecracker Skeleton Army
Mega Knight Electro Spirit Zap Firecracker Skeleton Army
Zap Electro Spirit Firecracker Princess Mega Knight
Skeleton Army Mega Knight Electro Spirit Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Zap Firecracker Mega Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight
Firecracker Electro Spirit Zap Princess
Skeleton Army
Mega Knight Skeleton Army
Zap Mega Knight Electro Spirit Firecracker Skeleton Army
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight
Firecracker Skeleton Army Princess Mega Knight
Skeleton Army Electro Spirit Zap Firecracker
Mega Knight Electro Spirit Zap Firecracker Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Zap Princess
Firecracker
Zap Firecracker Mega Knight
Firecracker Electro Spirit Zap Princess
Firecracker Princess
Zap Firecracker Princess
Zap Firecracker
Firecracker Zap Princess
Zap Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Zap Firecracker
Zap Firecracker Princess
Firecracker Princess Mega Knight
Zap Firecracker Princess Mega Knight
Zap Firecracker Princess Mega Knight
Mega Knight
Princess
Zap
Zap Firecracker Electro Spirit Princess Mega Knight
Firecracker Zap Princess
Zap Princess Mega Knight
Zap Firecracker
Zap Firecracker Princess
Zap Electro Spirit Firecracker
Zap Mega Knight
Zap Electro Spirit Firecracker Princess
Mega Knight
Firecracker Princess
Zap Electro Spirit Skeleton Army Princess
Zap Firecracker Princess
Firecracker Princess Mega Knight
Zap Firecracker Princess
Zap
Firecracker Mega Knight
Zap Electro Spirit Firecracker Princess
Firecracker Zap Princess
Zap Firecracker Princess Mega Knight

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