My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Barbarians Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Electro Spirit Firecracker Barbarians
The Log
Electro Spirit Firecracker Barbarians Mini P.E.K.K.A Ram Rider
Earthquake
Firecracker Barbarians Elixir Collector
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Barbarians Mini P.E.K.K.A Ram Rider
Fireball
Firecracker Barbarians Elixir Collector Ram Rider
Poison
Firecracker Barbarians Elixir Collector
Lightning
Mini P.E.K.K.A Elixir Collector Ram Rider
Rocket
Barbarians Elixir Collector Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Arrows Firecracker Mini P.E.K.K.A Barbarians Ram Rider Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Arrows Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Ram Rider
Zap
Arrows Firecracker Ram Rider Electro Spirit Mini P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A Ram Rider
Firecracker
Zap Mini P.E.K.K.A Ram Rider
Barbarians
Mini P.E.K.K.A
Zap Arrows Firecracker Ram Rider
Elixir Collector
Ram Rider
Zap Electro Spirit Arrows Firecracker Mini P.E.K.K.A

Defense Synergies 1 9

Electro Spirit
Zap
Zap
Mini P.E.K.K.A Electro Spirit Arrows Firecracker Barbarians Ram Rider
Arrows
Zap Barbarians Mini P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A
Barbarians
Zap Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Ram Rider
Elixir Collector
Ram Rider
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ram Rider
Barbarians Mini P.E.K.K.A Zap Firecracker Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider
Barbarians Mini P.E.K.K.A Firecracker Ram Rider
Arrows Firecracker Barbarians Mini P.E.K.K.A
Arrows Electro Spirit Zap Firecracker
Ram Rider Electro Spirit Zap Arrows Firecracker
Electro Spirit Zap Arrows Barbarians Ram Rider
Barbarians Mini P.E.K.K.A
Firecracker Barbarians Mini P.E.K.K.A
Barbarians Electro Spirit Zap Arrows Firecracker Ram Rider
Arrows Zap Firecracker Ram Rider
Barbarians Mini P.E.K.K.A Zap Ram Rider
Electro Spirit Zap Arrows Firecracker Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Ram Rider
Barbarians Zap Mini P.E.K.K.A Ram Rider
Barbarians Arrows Firecracker Mini P.E.K.K.A
Arrows Electro Spirit Zap Firecracker Barbarians Ram Rider
Zap Arrows Electro Spirit Firecracker Barbarians Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider
Electro Spirit Arrows Firecracker Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap
Zap Arrows Firecracker Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Zap Barbarians Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider
Arrows Firecracker Electro Spirit Zap Ram Rider
Mini P.E.K.K.A Barbarians Ram Rider
Mini P.E.K.K.A Barbarians
Zap Electro Spirit Firecracker Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Ram Rider
Firecracker Barbarians
Barbarians Electro Spirit Zap Firecracker Mini P.E.K.K.A
Arrows Electro Spirit Zap Firecracker Barbarians Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Ram Rider
Arrows
Arrows Firecracker Barbarians
Zap Arrows Firecracker
Arrows Firecracker Electro Spirit Zap Ram Rider
Arrows Firecracker
Arrows Zap Firecracker Ram Rider
Arrows Zap Firecracker Ram Rider
Mini P.E.K.K.A
Firecracker Zap Arrows Ram Rider
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A
Zap Arrows Firecracker
Arrows
Zap Arrows Barbarians
Zap Arrows Firecracker Electro Spirit
Arrows Firecracker Zap Ram Rider
Zap Arrows Ram Rider
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Electro Spirit Firecracker
Mini P.E.K.K.A
Zap Arrows
Zap Electro Spirit Arrows Firecracker
Arrows Firecracker
Zap Electro Spirit Barbarians
Zap Arrows Firecracker Ram Rider
Arrows
Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Electro Spirit Firecracker
Firecracker Zap
Zap Firecracker

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