My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Electro Dragon Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zappies Electro Dragon
Zap
Zappies Sparky
Barbarian Barrel
Electro Spirit Tesla Zappies Sparky
The Log
Electro Spirit Zappies Sparky
Earthquake
Tesla Zappies
Arrows
Electro Spirit Zappies
Royal Delivery
Electro Spirit Zappies Electro Dragon Sparky
Fireball
Tesla Zappies Electro Dragon Sparky
Poison
Zappies Electro Dragon Sparky
Lightning
Tesla Electro Dragon Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado Electro Dragon Electro Giant The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Electro Giant Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Tornado Tesla Zappies Electro Dragon Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Tornado Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant Sparky
Tesla
Zappies
Electro Dragon
Tornado
Electro Giant Sparky Electro Dragon The Log
Electro Dragon
Zappies Tornado Sparky
Electro Giant
Tornado Electro Spirit Sparky
The Log
Tornado Sparky
Sparky
Tornado Electro Spirit Electro Dragon Electro Giant The Log

Defense Synergies 2 12

Electro Spirit
The Log
Tesla
The Log Zappies Tornado
Zappies
Tesla Tornado Electro Giant The Log
Tornado
Sparky Tesla Zappies Electro Dragon Electro Giant The Log Sparky
Electro Dragon
Tornado The Log
Electro Giant
Zappies Tornado
The Log
Tesla Electro Spirit Zappies Tornado Electro Dragon Sparky
Sparky
Tornado Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Zappies Electro Dragon The Log Sparky
Sparky Tesla Zappies Electro Dragon The Log
Tesla Tornado Sparky Zappies Electro Dragon
Tesla Sparky Zappies Electro Dragon
Tornado The Log Sparky
Tornado The Log Electro Spirit Tesla Zappies Electro Dragon
Tesla Tornado Electro Spirit Zappies Electro Dragon
Electro Spirit Tesla Electro Dragon Electro Giant The Log Sparky
Tesla Zappies Sparky Tornado
Tornado Tesla Zappies Sparky
Electro Spirit Tesla Zappies Tornado Electro Dragon Electro Giant The Log
Tesla Zappies Tornado Electro Dragon
Tesla Sparky Zappies Electro Dragon The Log
Sparky Electro Spirit Tesla Zappies Tornado Electro Dragon The Log
Sparky Tesla Zappies
Tornado Tesla Zappies Electro Giant The Log Sparky
Tesla Sparky Zappies Tornado Electro Dragon
Tesla Electro Spirit Zappies Tornado Electro Dragon The Log
Tornado The Log Electro Spirit Tesla Zappies Electro Dragon
Sparky Tesla Zappies Tornado
Electro Spirit Tesla Zappies Electro Dragon Electro Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Zappies Electro Giant Sparky
Tesla Electro Dragon The Log
Zappies Electro Dragon The Log Sparky
Tesla Zappies Tornado The Log Sparky
Tesla Zappies Sparky
Electro Giant Electro Spirit Tesla Zappies Tornado Electro Dragon
Sparky Tesla Zappies
Tesla Zappies Sparky
Electro Dragon Electro Spirit Zappies Tornado The Log Sparky
Tesla Zappies Sparky
Tesla Zappies Electro Dragon Sparky
Tornado Electro Giant The Log
Tesla Zappies Sparky
Tesla Zappies Electro Dragon Electro Giant Sparky
Tesla Zappies Electro Dragon Electro Giant Sparky Electro Spirit Tornado The Log
Electro Spirit Tesla Zappies Electro Dragon Electro Giant The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log Sparky
Tornado Electro Dragon The Log
Electro Dragon The Log Sparky
The Log Sparky
The Log Sparky
Electro Giant Electro Spirit Tornado Electro Dragon
Tornado The Log Sparky
The Log Tornado Electro Dragon
The Log Tornado Electro Dragon
Tornado Electro Dragon Sparky
Tornado Electro Dragon The Log Sparky
Tornado Electro Dragon
The Log Sparky
Electro Dragon
The Log Sparky
Electro Dragon The Log Sparky
Electro Dragon The Log Sparky
Tornado Sparky
Sparky
Electro Dragon The Log Sparky
Tornado Electro Dragon Electro Giant The Log
The Log Sparky
Tornado
Tornado The Log Sparky
Electro Dragon The Log
Tornado Electro Giant The Log Electro Spirit Electro Dragon Sparky
The Log Tornado Electro Dragon Sparky
Tornado Electro Dragon The Log Sparky
Tornado The Log Sparky
Tornado Electro Dragon Electro Giant Sparky
Electro Dragon Electro Spirit Zappies Electro Giant
Sparky
Electro Dragon The Log Sparky
Electro Spirit Zappies Electro Dragon Sparky
Sparky
The Log Sparky
Electro Spirit Zappies Electro Dragon
Zappies Tornado Electro Dragon
The Log
Electro Dragon Sparky
The Log Electro Dragon
Tornado Electro Giant Sparky
Electro Dragon Sparky
Electro Dragon Electro Giant Electro Spirit Zappies Tornado The Log Sparky
Zappies Tornado Electro Dragon
Electro Dragon Tornado Electro Giant The Log Sparky

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