My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Electro Dragon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Electro Dragon
Zap
Zappies
Barbarian Barrel
Electro Spirit Tesla Zappies Electro Wizard
The Log
Electro Spirit Zappies
Earthquake
Tesla Zappies
Arrows
Electro Spirit Zappies
Royal Delivery
Electro Spirit Zappies Electro Dragon Electro Wizard
Fireball
Tesla Zappies Electro Dragon Electro Wizard
Poison
Zappies Electro Dragon Electro Wizard
Lightning
Tesla Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Tornado Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Earthquake Tornado Tesla Zappies Electro Wizard Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Earthquake Tornado Tesla

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Tesla
Earthquake
Tornado Electro Giant
Zappies
Electro Dragon
Tornado
Electro Giant Earthquake Electro Dragon
Electro Dragon
Zappies Tornado
Electro Giant
Tornado Electro Spirit Earthquake
Electro Wizard

Defense Synergies 0 14

Electro Spirit
Electro Wizard
Tesla
Earthquake Zappies Tornado Electro Wizard
Earthquake
Tesla Zappies Tornado
Zappies
Tesla Earthquake Tornado Electro Giant Electro Wizard
Tornado
Tesla Earthquake Zappies Electro Dragon Electro Giant Electro Wizard
Electro Dragon
Tornado Electro Wizard
Electro Giant
Zappies Tornado
Electro Wizard
Electro Spirit Tesla Zappies Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Dragon Electro Wizard
Tesla Tornado Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Dragon Electro Wizard
Earthquake Tornado
Tornado Electro Spirit Tesla Earthquake Zappies Electro Dragon Electro Wizard
Tesla Tornado Electro Wizard Electro Spirit Zappies Electro Dragon
Earthquake Electro Spirit Tesla Electro Dragon Electro Giant Electro Wizard
Tesla Zappies Tornado
Tornado Tesla Zappies Electro Wizard
Electro Wizard Electro Spirit Tesla Earthquake Zappies Tornado Electro Dragon Electro Giant
Tesla Zappies Tornado Electro Dragon Electro Wizard
Tesla Earthquake Zappies Electro Dragon Electro Wizard
Electro Spirit Tesla Earthquake Zappies Tornado Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Tornado Tesla Zappies Electro Giant Electro Wizard
Tesla Zappies Tornado Electro Dragon Electro Wizard
Tesla Electro Spirit Zappies Tornado Electro Dragon Electro Wizard
Earthquake Tornado Electro Spirit Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Tornado Electro Wizard
Electro Spirit Tesla Earthquake Zappies Electro Dragon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Zappies Electro Giant Electro Wizard
Electro Wizard Tesla Electro Dragon
Zappies Electro Dragon Electro Wizard
Tesla Zappies Tornado Electro Wizard
Tesla Zappies
Electro Giant Electro Spirit Tesla Zappies Tornado Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Tesla Zappies
Electro Dragon Electro Wizard Electro Spirit Zappies Tornado
Tesla Zappies
Tesla Zappies Electro Dragon
Tornado Electro Giant Electro Wizard
Tesla Zappies
Tesla Zappies Electro Dragon Electro Giant
Tesla Zappies Electro Dragon Electro Giant Electro Wizard Electro Spirit Tornado
Electro Spirit Tesla Earthquake Zappies Electro Dragon Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon
Tornado Electro Dragon Electro Wizard
Earthquake Electro Dragon
Earthquake
Earthquake
Electro Giant Electro Spirit Tornado Electro Dragon
Earthquake Tornado
Earthquake Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Electro Wizard
Earthquake Tornado Electro Dragon Electro Wizard
Tornado Electro Dragon
Earthquake
Earthquake Electro Dragon
Earthquake
Earthquake Electro Dragon
Earthquake Electro Dragon
Earthquake Tornado
Earthquake Electro Dragon Electro Wizard
Earthquake Tornado Electro Dragon Electro Giant
Earthquake
Tornado
Tornado
Earthquake Electro Dragon
Earthquake Tornado Electro Giant Electro Spirit Electro Dragon
Earthquake Tornado Electro Dragon Electro Wizard
Tornado Electro Dragon
Tornado
Tornado Electro Dragon Electro Giant Electro Wizard
Electro Dragon Electro Wizard Electro Spirit Zappies Electro Giant
Earthquake Electro Dragon
Electro Spirit Zappies Electro Dragon Electro Wizard
Earthquake
Earthquake Electro Wizard Electro Spirit Zappies Electro Dragon
Zappies Tornado Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Earthquake Electro Dragon
Tornado Electro Giant
Electro Dragon
Electro Dragon Electro Giant Electro Spirit Zappies Tornado Electro Wizard
Zappies Tornado Electro Dragon Electro Wizard
Electro Dragon Tornado Electro Giant Electro Wizard

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