My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Witch Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Knight Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton
Giant Snowball
Spear Goblins Cannon Witch
Zap
Spear Goblins Cannon Witch
Barbarian Barrel
Electro Spirit Spear Goblins Knight Cannon Witch Giant Skeleton Magic Archer
The Log
Electro Spirit Spear Goblins Cannon Witch Giant Skeleton
Earthquake
Spear Goblins Cannon Witch
Arrows
Electro Spirit Spear Goblins Witch
Royal Delivery
Electro Spirit Spear Goblins Knight Witch Giant Skeleton Magic Archer
Fireball
Cannon Witch Magic Archer
Poison
Spear Goblins Cannon Witch Magic Archer
Lightning
Knight Cannon Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Zap Knight Cannon Magic Archer Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Zap Knight

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Giant Skeleton
Spear Goblins
Knight Zap Giant Skeleton
Zap
Electro Spirit Spear Goblins Knight Witch Giant Skeleton Magic Archer
Knight
Spear Goblins Zap Witch Magic Archer
Cannon
Witch
Zap Knight Giant Skeleton
Giant Skeleton
Electro Spirit Spear Goblins Zap Witch Magic Archer
Magic Archer
Zap Knight Giant Skeleton

Defense Synergies 4 13

Electro Spirit
Zap
Spear Goblins
Knight Zap Cannon Giant Skeleton
Zap
Cannon Electro Spirit Spear Goblins Knight Witch Giant Skeleton Magic Archer
Knight
Spear Goblins Cannon Magic Archer Zap Witch
Cannon
Zap Knight Spear Goblins Witch Magic Archer
Witch
Zap Knight Cannon Giant Skeleton
Giant Skeleton
Spear Goblins Zap Witch Magic Archer
Magic Archer
Knight Zap Cannon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Cannon Magic Archer
Zap Knight Cannon Witch
Cannon Witch Knight Giant Skeleton
Cannon Witch Knight
Giant Skeleton
Electro Spirit Spear Goblins Zap Cannon Magic Archer
Electro Spirit Spear Goblins Zap Cannon Witch Magic Archer
Electro Spirit Zap Cannon Giant Skeleton Magic Archer
Cannon Witch
Knight Spear Goblins Cannon Giant Skeleton
Witch Electro Spirit Spear Goblins Zap Knight Cannon Giant Skeleton Magic Archer
Spear Goblins Zap Witch Magic Archer
Cannon Zap Knight Witch Giant Skeleton
Electro Spirit Zap Cannon Witch Magic Archer
Knight Cannon
Zap Cannon
Knight Cannon Witch
Cannon Electro Spirit Spear Goblins Zap Knight Witch Magic Archer
Zap Witch Electro Spirit Spear Goblins Knight Cannon Giant Skeleton Magic Archer
Cannon
Electro Spirit Spear Goblins Knight Cannon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Witch Giant Skeleton
Zap Knight Magic Archer
Giant Skeleton Spear Goblins Zap Knight Witch
Giant Skeleton Zap Knight
Giant Skeleton Knight Cannon Witch
Electro Spirit Zap Witch Magic Archer
Spear Goblins Knight Witch Giant Skeleton
Giant Skeleton Knight
Zap Giant Skeleton Electro Spirit Spear Goblins Knight Witch Magic Archer
Witch Cannon
Knight Witch Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Knight Cannon Witch
Cannon Witch Magic Archer
Witch Electro Spirit Spear Goblins Zap Knight Giant Skeleton Magic Archer
Electro Spirit Zap Cannon Witch Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Giant Skeleton
Zap Magic Archer
Giant Skeleton Magic Archer
Knight Giant Skeleton
Zap Magic Archer
Electro Spirit Spear Goblins Zap Witch Magic Archer
Witch Magic Archer
Zap Magic Archer
Zap
Zap Knight Magic Archer
Zap Magic Archer
Knight Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Zap Witch Magic Archer
Magic Archer
Zap Magic Archer
Zap Witch Magic Archer
Giant Skeleton Magic Archer
Zap
Zap Electro Spirit Witch Magic Archer
Witch
Zap Witch Magic Archer
Zap Witch Magic Archer
Zap Magic Archer
Zap Witch Magic Archer
Zap Electro Spirit Witch
Zap Magic Archer
Zap Electro Spirit Magic Archer
Giant Skeleton
Magic Archer
Zap Electro Spirit Spear Goblins Witch Magic Archer
Zap Witch Magic Archer
Knight Magic Archer
Zap Magic Archer
Zap Giant Skeleton
Zap Electro Spirit Witch Giant Skeleton Magic Archer
Zap Witch Magic Archer
Zap Witch Giant Skeleton Magic Archer

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