My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
RIP
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Wall Breakers Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Wall Breakers Goblin Barrel Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Hog Rider Wall Breakers Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Wall Breakers Goblin Barrel Balloon
Giant Snowball
Hog Rider Wall Breakers Goblin Barrel Witch Balloon Princess
Zap
Royal Giant Wall Breakers Goblin Barrel Witch Balloon Princess
Barbarian Barrel
Electro Spirit Wall Breakers Goblin Barrel Witch Princess
The Log
Electro Spirit Royal Giant Hog Rider Wall Breakers Goblin Barrel Witch Princess
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Electro Spirit Wall Breakers Goblin Barrel Witch Princess
Royal Delivery
Electro Spirit Hog Rider Wall Breakers Goblin Barrel Witch Balloon Princess
Fireball
Hog Rider Wall Breakers Goblin Barrel Witch Balloon Princess
Poison
Witch Balloon Princess
Lightning
Witch Balloon
Rocket
Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Goblin Barrel Princess Hog Rider Witch Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Goblin Barrel Princess

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Hog Rider Wall Breakers Balloon
Royal Giant
Goblin Barrel Electro Spirit Hog Rider Witch Princess
Hog Rider
Electro Spirit Royal Giant Goblin Barrel Witch Balloon Princess
Wall Breakers
Electro Spirit Balloon Princess
Goblin Barrel
Royal Giant Hog Rider Balloon Princess
Witch
Royal Giant Hog Rider
Balloon
Electro Spirit Hog Rider Wall Breakers Goblin Barrel Princess
Princess
Royal Giant Hog Rider Wall Breakers Goblin Barrel Balloon

Defense Synergies 0 0

Electro Spirit
Royal Giant
Hog Rider
Wall Breakers
Goblin Barrel
Witch
Balloon
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Witch
Witch
Witch
Princess
Electro Spirit
Electro Spirit Witch Princess
Electro Spirit
Witch Princess
Witch Electro Spirit Princess
Witch Princess
Witch
Electro Spirit Witch Princess
Witch
Electro Spirit Witch
Witch Electro Spirit Princess
Electro Spirit Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Witch
Witch
Electro Spirit Witch Princess
Witch
Electro Spirit Witch
Witch
Witch
Witch
Witch Princess
Witch Electro Spirit
Electro Spirit Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Electro Spirit Witch Princess
Witch Princess
Princess
Princess
Princess
Princess
Princess
Princess
Witch Princess
Princess
Princess
Witch Princess
Princess
Electro Spirit Witch Princess
Witch
Witch Princess
Witch Princess
Witch Princess
Electro Spirit Witch
Electro Spirit Princess
Princess
Electro Spirit Witch Princess
Witch Princess
Princess
Princess
Electro Spirit Witch Princess
Witch Princess
Witch Princess

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