My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Barbarians Royal Hogs Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Phoenix
Giant Snowball
Goblins Archers Barbarians Royal Hogs
Zap
Goblins Archers Royal Hogs
Barbarian Barrel
Electro Spirit Goblins Archers Barbarians Royal Hogs
The Log
Electro Spirit Goblins Archers Barbarians Royal Hogs
Earthquake
Archers Barbarians Royal Hogs
Arrows
Electro Spirit Goblins Archers Royal Hogs
Royal Delivery
Electro Spirit Goblins Archers Barbarians Royal Hogs
Fireball
Archers Barbarians Royal Hogs
Poison
Archers Barbarians Royal Hogs Phoenix
Lightning
Phoenix
Rocket
Barbarians Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins The Log Archers Earthquake Phoenix Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins The Log Archers

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Phoenix
Goblins
Archers
Archers
Goblins Royal Hogs
Barbarians
Earthquake
Royal Hogs The Log
Royal Hogs
Earthquake Archers The Log
The Log
Earthquake Royal Hogs
Phoenix
Electro Spirit

Defense Synergies 0 7

Electro Spirit
The Log Phoenix
Goblins
Archers The Log Phoenix
Archers
Goblins The Log
Barbarians
Earthquake
The Log
Royal Hogs
The Log
Electro Spirit Goblins Archers Earthquake
Phoenix
Electro Spirit Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log
Barbarians Goblins The Log Phoenix
Barbarians Goblins Archers
Barbarians Goblins Phoenix
Barbarians Earthquake The Log
The Log Electro Spirit Goblins Archers Earthquake
Electro Spirit Archers Phoenix
Earthquake Electro Spirit Barbarians The Log Phoenix
Barbarians Goblins Phoenix
Goblins Archers Barbarians Phoenix
Goblins Archers Barbarians Electro Spirit Earthquake The Log
Archers Phoenix
Barbarians Earthquake The Log
Electro Spirit Goblins Barbarians Earthquake The Log
Barbarians Phoenix
Barbarians The Log
Barbarians Goblins
Electro Spirit Goblins Archers Barbarians The Log
Earthquake The Log Electro Spirit Archers Barbarians
Barbarians Phoenix
Electro Spirit Goblins Archers Barbarians Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Archers
Archers The Log Phoenix
Barbarians Goblins The Log
Barbarians The Log Phoenix
Barbarians Phoenix
Electro Spirit Archers
Goblins Archers Barbarians Phoenix
Barbarians Phoenix
Electro Spirit Goblins Barbarians The Log Phoenix
Barbarians Phoenix
Barbarians Phoenix
Barbarians The Log Phoenix
Barbarians
Archers Barbarians
Barbarians Phoenix Electro Spirit Goblins Archers The Log
Electro Spirit Archers Barbarians Earthquake The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log
Earthquake The Log
Earthquake Barbarians The Log
Earthquake The Log
Electro Spirit
Archers Earthquake The Log
Earthquake The Log
The Log
Goblins
Earthquake The Log
Archers
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Archers Earthquake The Log
Earthquake The Log
Earthquake The Log
The Log
Earthquake Barbarians The Log
Earthquake The Log Electro Spirit
The Log Earthquake
The Log
The Log
Archers
Electro Spirit
Earthquake The Log
Electro Spirit
Earthquake The Log
Earthquake Electro Spirit Archers Barbarians
Archers
The Log
The Log Earthquake
Electro Spirit The Log
The Log

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