My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Bomb Tower
The Log
Electro Spirit Goblin Gang Firecracker Royal Giant
Earthquake
Goblin Gang Firecracker Bomb Tower
Arrows
Electro Spirit Goblin Gang Firecracker
Royal Delivery
Electro Spirit Goblin Gang Firecracker
Fireball
Goblin Gang Firecracker Bomb Tower
Poison
Goblin Gang Firecracker Bomb Tower
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Earthquake Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Goblin Gang Firecracker Earthquake Bomb Tower Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Goblin Gang Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Goblin Gang
Firecracker Royal Giant
Firecracker
Royal Giant Goblin Gang Earthquake
Royal Giant
Firecracker Earthquake Electro Spirit Goblin Gang The Log
Earthquake
Royal Giant Firecracker The Log
Bomb Tower
The Log
Royal Giant Earthquake
Golden Knight

Defense Synergies 2 11

Electro Spirit
The Log Golden Knight
Goblin Gang
Firecracker Bomb Tower The Log
Firecracker
The Log Goblin Gang Earthquake Bomb Tower Golden Knight
Royal Giant
Earthquake
Firecracker Bomb Tower The Log
Bomb Tower
The Log Goblin Gang Firecracker Earthquake
The Log
Firecracker Bomb Tower Electro Spirit Goblin Gang Earthquake Golden Knight
Golden Knight
Electro Spirit Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log Golden Knight
Bomb Tower Goblin Gang Firecracker The Log
Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Firecracker
Firecracker Earthquake Bomb Tower The Log
Goblin Gang The Log Electro Spirit Firecracker Earthquake Bomb Tower
Electro Spirit Goblin Gang Firecracker Bomb Tower
Earthquake Electro Spirit Bomb Tower The Log Golden Knight
Goblin Gang Bomb Tower
Goblin Gang Firecracker
Goblin Gang Electro Spirit Firecracker Earthquake Bomb Tower The Log
Goblin Gang Firecracker
Bomb Tower Goblin Gang Earthquake The Log
Bomb Tower Electro Spirit Goblin Gang Firecracker Earthquake The Log Golden Knight
Goblin Gang Bomb Tower
Bomb Tower Goblin Gang The Log
Bomb Tower Goblin Gang Firecracker
Bomb Tower Electro Spirit Goblin Gang Firecracker The Log Golden Knight
Earthquake Bomb Tower The Log Electro Spirit Firecracker
Bomb Tower
Goblin Gang Electro Spirit Firecracker Earthquake Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Firecracker Bomb Tower The Log
Goblin Gang Bomb Tower The Log Golden Knight
Goblin Gang The Log
Goblin Gang
Firecracker Electro Spirit Goblin Gang Bomb Tower
Goblin Gang Bomb Tower
Bomb Tower
Electro Spirit Firecracker Bomb Tower The Log
Goblin Gang
Bomb Tower Golden Knight
The Log
Goblin Gang Bomb Tower Golden Knight
Firecracker Bomb Tower
Goblin Gang Electro Spirit Firecracker Bomb Tower The Log Golden Knight
Electro Spirit Firecracker Earthquake Bomb Tower The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log Golden Knight
Firecracker The Log Golden Knight
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Electro Spirit
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker Golden Knight
Goblin Gang
Firecracker Earthquake The Log Golden Knight
Firecracker
Earthquake Firecracker The Log Golden Knight
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log Golden Knight
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake The Log Golden Knight
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Electro Spirit
Firecracker The Log Earthquake Golden Knight
The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker
Electro Spirit Firecracker
Earthquake The Log
Electro Spirit Firecracker
Firecracker Earthquake The Log
Earthquake Electro Spirit Goblin Gang
Firecracker
The Log
Goblin Gang Firecracker
The Log Firecracker Earthquake
Firecracker
Electro Spirit Goblin Gang Firecracker The Log Golden Knight
Firecracker
Firecracker The Log Golden Knight

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