My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Dark Prince Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Royal Giant Dark Prince Fisherman
Barbarian Barrel
Electro Spirit Firecracker Dark Prince Hunter
The Log
Electro Spirit Firecracker Royal Giant Dark Prince Hunter Fisherman
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Dark Prince Hunter Fisherman
Fireball
Firecracker Hunter Fisherman
Poison
Firecracker Hunter Fisherman
Lightning
Dark Prince Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Dark Prince Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Fisherman Fireball Dark Prince Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Firecracker Fisherman

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Firecracker
Royal Giant Dark Prince Fisherman
Royal Giant
Firecracker Fireball Hunter Fisherman Electro Spirit Dark Prince The Log
Fireball
Royal Giant Electro Spirit Dark Prince The Log
Dark Prince
Firecracker Royal Giant Fireball Fisherman
Hunter
Royal Giant Fisherman
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant Hunter Firecracker Dark Prince The Log

Defense Synergies 3 12

Electro Spirit
Dark Prince Hunter The Log Fisherman
Firecracker
The Log Dark Prince Hunter Fisherman
Royal Giant
Fireball
The Log Dark Prince
Dark Prince
Electro Spirit Firecracker Fireball Hunter The Log
Hunter
Fisherman Electro Spirit Firecracker Dark Prince The Log
The Log
Firecracker Fireball Electro Spirit Dark Prince Hunter Fisherman
Fisherman
Hunter Electro Spirit Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Hunter Firecracker Dark Prince The Log Fisherman
Hunter Fisherman Dark Prince
Hunter Firecracker Dark Prince Fisherman
Firecracker Fireball Dark Prince The Log
Fireball The Log Electro Spirit Firecracker Dark Prince Hunter
Hunter Electro Spirit Firecracker Fireball
Electro Spirit Fireball The Log
Hunter Fisherman
Firecracker Dark Prince Hunter Fisherman
Electro Spirit Firecracker Fireball Dark Prince Hunter The Log Fisherman
Hunter Firecracker Fireball
Hunter Fireball Dark Prince The Log
Fireball Electro Spirit Firecracker Dark Prince Hunter The Log
Hunter
Fireball Hunter The Log Fisherman
Firecracker Fireball Dark Prince Hunter Fisherman
Fireball Electro Spirit Firecracker Dark Prince Hunter The Log Fisherman
Hunter The Log Electro Spirit Firecracker Fireball Dark Prince Fisherman
Hunter Fisherman
Dark Prince Electro Spirit Firecracker Fireball Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Fisherman
Fireball Firecracker Hunter The Log Fisherman
Dark Prince Hunter The Log Fisherman
Dark Prince Hunter Fireball The Log Fisherman
Dark Prince Hunter Fisherman
Firecracker Fireball Electro Spirit Hunter
Dark Prince Fireball Hunter
Dark Prince Hunter Fisherman
Electro Spirit Firecracker Fireball Dark Prince The Log
Dark Prince Hunter
Fireball Dark Prince The Log
Dark Prince Fireball Hunter
Firecracker Fireball
Electro Spirit Firecracker Fireball Dark Prince Hunter The Log Fisherman
Electro Spirit Firecracker Fireball Dark Prince Hunter The Log
Electro Spirit Fireball
Fisherman
Hunter Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Fisherman
Fireball The Log
Firecracker Fireball Dark Prince The Log
Fireball Firecracker Dark Prince The Log
Firecracker Fireball Electro Spirit Hunter
Firecracker The Log
Fireball The Log Firecracker Hunter
Fireball The Log Firecracker Fisherman
Fireball Fisherman
Firecracker Fireball Dark Prince The Log Fisherman
Fireball Firecracker
Firecracker Fireball Hunter The Log Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball Hunter The Log
Firecracker Fireball The Log
Fireball
Fisherman
Firecracker Fireball Dark Prince Hunter The Log Fisherman
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
Firecracker The Log Electro Spirit Fireball Dark Prince Hunter
Fisherman
Firecracker Fireball The Log Hunter Fisherman
Fireball The Log Fisherman
Fireball Firecracker The Log Fisherman
Firecracker Fireball Hunter
Electro Spirit Firecracker Fireball
Fireball
Fireball Hunter The Log
Electro Spirit Firecracker Fireball
Firecracker Fireball The Log
Electro Spirit Fireball Dark Prince
Fireball Firecracker Hunter
The Log Fireball
Fireball Firecracker Dark Prince Hunter
The Log Firecracker Fireball
Fireball
Firecracker Dark Prince
Electro Spirit Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Dark Prince The Log
Fireball Firecracker
Fisherman

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