My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon
Giant Snowball
Clone Witch Balloon
Zap
Firecracker Clone Witch Balloon
Barbarian Barrel
Electro Spirit Firecracker Clone Witch
The Log
Electro Spirit Firecracker Mini P.E.K.K.A Clone Witch
Earthquake
Firecracker Clone Witch
Arrows
Electro Spirit Firecracker Clone Witch
Royal Delivery
Electro Spirit Firecracker Mini P.E.K.K.A Clone Witch Balloon
Fireball
Firecracker Clone Witch Balloon
Poison
Firecracker Clone Witch Balloon
Lightning
Mini P.E.K.K.A Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Rage Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Firecracker Clone Mini P.E.K.K.A Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Firecracker Clone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon
Firecracker
Mini P.E.K.K.A Balloon Mega Knight
Mini P.E.K.K.A
Firecracker Rage Mega Knight
Rage
Witch Balloon Mini P.E.K.K.A
Clone
Balloon Witch
Witch
Rage Clone Mega Knight
Balloon
Rage Clone Electro Spirit Firecracker Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Witch Balloon

Defense Synergies 0 4

Electro Spirit
Firecracker
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Witch
Rage
Clone
Witch
Mini P.E.K.K.A Mega Knight
Balloon
Mega Knight
Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Firecracker Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A Witch Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Electro Spirit Firecracker Mega Knight
Electro Spirit Firecracker Witch
Electro Spirit Mega Knight
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Mega Knight
Witch Electro Spirit Firecracker Mega Knight
Firecracker Witch
Mini P.E.K.K.A Mega Knight Witch
Mega Knight Electro Spirit Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Witch
Mega Knight Electro Spirit Firecracker Witch
Witch Electro Spirit Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Electro Spirit Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Firecracker Electro Spirit Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Electro Spirit Firecracker Mini P.E.K.K.A Witch
Witch
Mega Knight Mini P.E.K.K.A Witch
Mega Knight
Mini P.E.K.K.A Mega Knight Witch
Firecracker Witch Mega Knight
Witch Electro Spirit Firecracker Mini P.E.K.K.A
Mega Knight Electro Spirit Firecracker Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Electro Spirit Witch
Firecracker Witch
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Electro Spirit Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Firecracker Witch
Electro Spirit Firecracker Witch
Mini P.E.K.K.A
Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker
Electro Spirit Witch
Firecracker Witch
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Firecracker Mega Knight
Electro Spirit Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight

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