My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Electro Dragon
Zap
Firecracker Bandit
Barbarian Barrel
Electro Spirit Firecracker Bandit
The Log
Electro Spirit Firecracker Mini P.E.K.K.A Bandit
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Mini P.E.K.K.A Electro Dragon Bandit Mother Witch
Fireball
Firecracker Electro Dragon Bandit Mother Witch
Poison
Firecracker Electro Dragon Mother Witch
Lightning
Mini P.E.K.K.A Electro Dragon Bandit Mother Witch
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Earthquake Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Firecracker Earthquake Void Bandit Mini P.E.K.K.A Mother Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Firecracker Earthquake Void

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bandit Mother Witch
Firecracker
Earthquake Mini P.E.K.K.A Bandit
Earthquake
Firecracker Mini P.E.K.K.A Mother Witch
Mini P.E.K.K.A
Firecracker Earthquake
Void
Electro Dragon
Mother Witch
Bandit
Electro Spirit Firecracker
Mother Witch
Electro Spirit Earthquake Electro Dragon

Defense Synergies 0 7

Electro Spirit
Firecracker
Earthquake Mini P.E.K.K.A Electro Dragon Bandit
Earthquake
Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Earthquake Electro Dragon Mother Witch
Void
Electro Dragon
Firecracker Mini P.E.K.K.A
Bandit
Firecracker
Mother Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Void Electro Dragon
Mini P.E.K.K.A Firecracker Electro Dragon Bandit
Mini P.E.K.K.A Void Electro Dragon Bandit
Mini P.E.K.K.A Firecracker Electro Dragon Bandit
Firecracker Earthquake Mini P.E.K.K.A
Electro Spirit Firecracker Earthquake Electro Dragon Bandit Mother Witch
Electro Spirit Firecracker Void Electro Dragon
Earthquake Electro Spirit Void Electro Dragon Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bandit
Mother Witch Electro Spirit Firecracker Earthquake Electro Dragon Bandit
Firecracker Electro Dragon
Mini P.E.K.K.A Earthquake Electro Dragon Bandit
Electro Spirit Firecracker Earthquake Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Bandit
Firecracker Mini P.E.K.K.A Electro Dragon
Electro Spirit Firecracker Electro Dragon Bandit
Earthquake Electro Spirit Firecracker Electro Dragon Bandit Mother Witch
Mini P.E.K.K.A
Electro Spirit Firecracker Earthquake Mini P.E.K.K.A Electro Dragon Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Void Bandit
Void Bandit Firecracker Mini P.E.K.K.A Electro Dragon
Bandit Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Bandit
Firecracker Mother Witch Electro Spirit Electro Dragon
Mini P.E.K.K.A Void Bandit
Mini P.E.K.K.A
Void Electro Dragon Electro Spirit Firecracker Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Electro Dragon
Void
Mini P.E.K.K.A Bandit
Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker Mini P.E.K.K.A
Electro Spirit Firecracker Earthquake Mini P.E.K.K.A Electro Dragon Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Firecracker Electro Dragon Bandit
Firecracker Void Electro Dragon Bandit
Earthquake Void Electro Dragon Bandit
Earthquake Firecracker Void
Firecracker Earthquake
Firecracker Mother Witch Electro Spirit Electro Dragon
Firecracker Earthquake
Earthquake Firecracker Electro Dragon
Void Firecracker Electro Dragon Bandit
Mini P.E.K.K.A Void Electro Dragon
Firecracker Void Earthquake Electro Dragon Bandit
Void Firecracker Electro Dragon
Earthquake Firecracker Void Bandit
Earthquake Firecracker Void Electro Dragon Bandit
Earthquake Firecracker
Earthquake Firecracker Electro Dragon Bandit
Earthquake Firecracker Electro Dragon Bandit
Earthquake
Mini P.E.K.K.A
Void Firecracker Earthquake Mini P.E.K.K.A Electro Dragon Bandit
Firecracker Earthquake Electro Dragon Mother Witch
Earthquake Void
Void
Void
Earthquake Void Electro Dragon
Firecracker Earthquake Mother Witch Electro Spirit Electro Dragon
Firecracker Void Earthquake Electro Dragon Bandit
Void Electro Dragon Bandit
Void Firecracker Bandit
Firecracker Electro Dragon Mother Witch
Electro Dragon Electro Spirit Firecracker Void
Mini P.E.K.K.A Void
Void Earthquake Electro Dragon Bandit
Void Electro Spirit Firecracker Electro Dragon
Firecracker Earthquake
Earthquake Electro Spirit Void Electro Dragon Bandit
Firecracker Electro Dragon
Void Firecracker Mini P.E.K.K.A Electro Dragon
Firecracker Earthquake Electro Dragon
Void
Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker
Firecracker Void Electro Dragon
Void Electro Dragon Firecracker Bandit

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