My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers
Giant Snowball
Bomber Bats Archers
Zap
Bomber Bats Archers
Barbarian Barrel
Electro Spirit Bomber Archers
The Log
Electro Spirit Bomber Archers
Earthquake
Bomber Archers
Arrows
Electro Spirit Bomber Bats Archers
Royal Delivery
Electro Spirit Bomber Bats Archers P.E.K.K.A
Fireball
Bomber Archers
Poison
Bomber Bats Archers
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Bats Zap Archers Tornado Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bomber Bats Zap

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A
Bomber
Bats Zap P.E.K.K.A Monk
Bats
Bomber Zap P.E.K.K.A
Zap
Tornado P.E.K.K.A Electro Spirit Bomber Bats Archers
Archers
Zap P.E.K.K.A
Tornado
Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Spirit Bomber Bats Archers
Monk
Bomber

Defense Synergies 1 12

Electro Spirit
Zap
Bomber
Bats Zap Tornado P.E.K.K.A
Bats
Bomber Zap P.E.K.K.A
Zap
Electro Spirit Bomber Bats Archers Tornado P.E.K.K.A
Archers
Zap Tornado P.E.K.K.A
Tornado
P.E.K.K.A Bomber Zap Archers
P.E.K.K.A
Tornado Bomber Bats Zap Archers
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
P.E.K.K.A Bomber Bats Zap Monk
Tornado P.E.K.K.A Bomber Bats Archers
P.E.K.K.A Bomber Bats Monk
Bomber Tornado P.E.K.K.A Monk
Tornado Electro Spirit Bomber Bats Zap Archers
Bats Tornado Electro Spirit Zap Archers
Electro Spirit Zap P.E.K.K.A Monk
P.E.K.K.A Tornado
Tornado Bomber Archers
Bats Archers Electro Spirit Bomber Zap Tornado
Bats Zap Archers Tornado
P.E.K.K.A Bomber Bats Zap
Bomber Electro Spirit Bats Zap Tornado P.E.K.K.A
P.E.K.K.A
Tornado Monk Zap P.E.K.K.A
Bomber Bats Tornado P.E.K.K.A
Electro Spirit Bomber Bats Zap Archers Tornado
Zap Tornado Electro Spirit Bomber Bats Archers
P.E.K.K.A Tornado
Bomber Electro Spirit Bats Archers P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A
Bomber Zap Archers Monk
P.E.K.K.A Bats Zap
P.E.K.K.A Bats Zap Tornado Monk
P.E.K.K.A
Electro Spirit Bats Zap Archers Tornado Monk
P.E.K.K.A Bats Archers
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Bats Tornado Monk
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Monk Zap Tornado
P.E.K.K.A
Bomber Archers
Electro Spirit Bomber Bats Zap Archers Tornado P.E.K.K.A Monk
Bats Electro Spirit Bomber Zap Archers P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk Zap Tornado
Bomber Zap
Electro Spirit Bats Zap Tornado Monk
Bomber Archers Tornado
Zap Tornado
Monk Zap Tornado
Bats Tornado
Monk Zap Tornado
Monk Zap Archers Tornado
Monk
Zap
Bomber Zap
Monk Tornado
Bomber Bats
Bomber Zap Archers Monk
Bomber Zap Tornado Monk
Monk
Tornado
Tornado Monk
Zap Monk
Zap Tornado Electro Spirit Bomber
Zap Tornado Monk
Zap Tornado Monk
Zap Tornado
Bats Zap Archers Tornado
Zap Electro Spirit Bats
Bomber Zap
Zap Electro Spirit Monk
P.E.K.K.A
Monk
Zap Electro Spirit Bats Archers
Zap Archers Tornado Monk
Bomber Zap
Monk Zap Tornado
P.E.K.K.A
Zap Electro Spirit Bats Tornado
Bats Zap Tornado
Zap Tornado Monk

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