My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Battle Ram Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Elite Barbarians Battle Ram
Giant Snowball
Bomber Bats Archers Battle Ram Lumberjack
Zap
Bomber Bats Archers Battle Ram
Barbarian Barrel
Electro Spirit Bomber Archers Elite Barbarians Battle Ram Lumberjack
The Log
Electro Spirit Bomber Archers Elite Barbarians Battle Ram Lumberjack
Earthquake
Bomber Archers
Arrows
Electro Spirit Bomber Bats Archers
Royal Delivery
Electro Spirit Bomber Bats Archers Elite Barbarians Battle Ram Lumberjack
Fireball
Bomber Archers Elite Barbarians Battle Ram Lumberjack
Poison
Bomber Bats Archers
Lightning
Elite Barbarians Battle Ram Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Bats The Log Archers Battle Ram Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bomber Bats The Log

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Battle Ram Lumberjack
Bomber
Bats Elite Barbarians Battle Ram Lumberjack
Bats
Bomber Elite Barbarians Battle Ram Lumberjack
Archers
Elite Barbarians Battle Ram Lumberjack
Elite Barbarians
Electro Spirit Bomber Bats Archers Battle Ram The Log Lumberjack
Battle Ram
The Log Electro Spirit Bomber Bats Archers Elite Barbarians Lumberjack
The Log
Battle Ram Elite Barbarians Lumberjack
Lumberjack
Electro Spirit Bomber Bats Archers Elite Barbarians Battle Ram The Log

Defense Synergies 0 10

Electro Spirit
The Log Lumberjack
Bomber
Bats The Log
Bats
Bomber The Log Lumberjack
Archers
The Log Lumberjack
Elite Barbarians
The Log
Battle Ram
The Log
Electro Spirit Bomber Bats Archers Elite Barbarians Lumberjack
Lumberjack
Electro Spirit Bats Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Elite Barbarians Lumberjack Bomber Bats The Log
Lumberjack Bomber Bats Archers Elite Barbarians
Elite Barbarians Lumberjack Bomber Bats
Bomber Elite Barbarians The Log Lumberjack
The Log Electro Spirit Bomber Bats Archers Lumberjack
Bats Electro Spirit Archers
Electro Spirit The Log
Elite Barbarians Lumberjack
Elite Barbarians Bomber Archers Lumberjack
Bats Archers Electro Spirit Bomber The Log Lumberjack
Bats Archers
Lumberjack Bomber Bats Elite Barbarians The Log
Bomber Electro Spirit Bats The Log Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians The Log Lumberjack
Bomber Bats Elite Barbarians Lumberjack
Electro Spirit Bomber Bats Archers Elite Barbarians The Log Lumberjack
The Log Electro Spirit Bomber Bats Archers Lumberjack
Elite Barbarians Lumberjack
Bomber Electro Spirit Bats Archers Elite Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Elite Barbarians
Bomber Archers Elite Barbarians The Log Lumberjack
Lumberjack Bats Elite Barbarians The Log
Lumberjack Bats Elite Barbarians The Log
Elite Barbarians Lumberjack
Electro Spirit Bats Archers
Bats Archers Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Electro Spirit Bats Elite Barbarians The Log
Bats Elite Barbarians Lumberjack
Elite Barbarians The Log
Elite Barbarians Lumberjack
Bomber Archers
Elite Barbarians Electro Spirit Bomber Bats Archers The Log Lumberjack
Bats Electro Spirit Bomber Archers Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Bomber The Log
Electro Spirit Bats
Bomber Archers The Log
The Log
The Log
Bats Elite Barbarians Lumberjack
The Log
Archers
Elite Barbarians The Log
Elite Barbarians The Log
Bomber The Log
The Log
Bomber Bats
Bomber Archers The Log
Bomber The Log
The Log
The Log
The Log
The Log Electro Spirit Bomber
The Log
The Log
The Log
Elite Barbarians Bats Archers
Electro Spirit Bats
Elite Barbarians
Bomber The Log
Electro Spirit
The Log
Electro Spirit Bats Archers
Archers
The Log
Lumberjack
The Log Bomber
Elite Barbarians
Electro Spirit Bats Elite Barbarians The Log
Bats
The Log

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