My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Witch Princess
Zap
Bomber Witch Princess
Barbarian Barrel
Electro Spirit Bomber Knight Witch Princess
The Log
Electro Spirit Bomber Witch Princess
Earthquake
Bomber Witch
Arrows
Electro Spirit Bomber Witch Princess
Royal Delivery
Electro Spirit Bomber Knight Witch Princess
Fireball
Bomber Witch Princess
Poison
Bomber Witch Princess
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Arrows Knight Princess Fireball Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Arrows Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Bomber
Knight Mega Knight
Arrows
Fireball Knight Mega Knight
Knight
Princess Bomber Arrows Fireball Witch
Fireball
Arrows Electro Spirit Knight Princess Mega Knight
Witch
Knight Mega Knight
Princess
Knight Fireball Mega Knight
Mega Knight
Bomber Arrows Fireball Witch Princess

Defense Synergies 3 8

Electro Spirit
Bomber
Knight
Arrows
Mega Knight Knight Fireball
Knight
Bomber Princess Arrows Fireball Witch
Fireball
Arrows Knight Princess Mega Knight
Witch
Knight Mega Knight
Princess
Knight Fireball Mega Knight
Mega Knight
Arrows Fireball Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball
Bomber Knight Witch Mega Knight
Witch Mega Knight Bomber Knight
Witch Bomber Knight Mega Knight
Bomber Arrows Fireball Princess Mega Knight
Arrows Fireball Electro Spirit Bomber Mega Knight
Electro Spirit Arrows Fireball Witch Princess
Electro Spirit Arrows Fireball Mega Knight
Witch Princess
Knight Bomber Mega Knight
Witch Electro Spirit Bomber Arrows Knight Fireball Princess Mega Knight
Arrows Fireball Witch Princess
Mega Knight Bomber Knight Fireball Witch
Bomber Fireball Mega Knight Electro Spirit Arrows Witch Princess
Knight Mega Knight
Fireball Mega Knight
Mega Knight Bomber Arrows Knight Fireball Witch
Arrows Fireball Mega Knight Electro Spirit Bomber Knight Witch
Arrows Witch Electro Spirit Bomber Knight Fireball Princess Mega Knight
Bomber Mega Knight Electro Spirit Arrows Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Witch
Fireball Bomber Arrows Knight Mega Knight
Mega Knight Knight Witch
Mega Knight Knight Fireball
Knight Witch Mega Knight
Arrows Fireball Electro Spirit Witch Princess
Knight Fireball Witch
Mega Knight Knight
Mega Knight Electro Spirit Knight Fireball Witch
Witch
Mega Knight Knight Witch
Mega Knight Arrows Fireball
Mega Knight Knight Fireball Witch
Bomber Fireball Witch Princess Mega Knight
Witch Electro Spirit Bomber Knight Fireball
Arrows Mega Knight Electro Spirit Bomber Fireball Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Knight
Arrows Fireball Princess
Arrows Fireball
Arrows Knight Fireball
Bomber Fireball Arrows Mega Knight
Arrows Fireball Electro Spirit Witch Princess
Bomber Arrows Witch Princess
Arrows Fireball Princess
Arrows Fireball
Fireball
Arrows Knight Fireball Princess
Fireball Arrows Princess
Knight Fireball Princess
Arrows Fireball Princess
Princess Arrows Fireball
Bomber Arrows Fireball Witch Princess
Arrows Fireball Princess Mega Knight
Arrows Fireball
Bomber
Bomber Arrows Fireball Princess Mega Knight
Bomber Arrows Fireball Witch Princess Mega Knight
Fireball Mega Knight
Arrows Fireball Princess
Arrows Fireball
Arrows Electro Spirit Bomber Fireball Witch Princess Mega Knight
Witch
Arrows Fireball Witch Princess
Fireball Arrows Witch Princess Mega Knight
Fireball Arrows
Arrows Fireball Witch Princess
Electro Spirit Fireball Witch
Fireball
Bomber Arrows Fireball Mega Knight
Electro Spirit Arrows Fireball Princess
Mega Knight
Arrows Fireball Princess
Electro Spirit Fireball Witch Princess
Fireball Arrows Witch Princess
Arrows Fireball
Fireball Knight Princess Mega Knight
Arrows Bomber Fireball Princess
Arrows Fireball
Mega Knight
Electro Spirit Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess Mega Knight

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