My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Guards Goblin Drill Balloon
Giant Snowball
Bats Minions Guards Goblin Drill Balloon Little Prince
Zap
Bats Minions Guards Goblin Drill Balloon Little Prince
Barbarian Barrel
Electro Spirit Knight Guards Goblin Drill Little Prince
The Log
Electro Spirit Guards Goblin Drill Little Prince
Earthquake
Guards Goblin Drill
Arrows
Electro Spirit Bats Minions Guards Goblin Drill Little Prince
Royal Delivery
Electro Spirit Bats Knight Minions Guards Goblin Drill Balloon Little Prince
Fireball
Minions Goblin Drill Balloon Little Prince
Poison
Bats Minions Guards Goblin Drill Balloon Little Prince
Lightning
Knight Balloon Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Guards Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Knight Minions Guards Little Prince Goblin Drill Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Knight Minions

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Balloon
Bats
Knight Balloon Minions Goblin Drill
Knight
Bats Minions Balloon Goblin Drill Little Prince
Minions
Knight Bats Goblin Drill Balloon
Guards
Goblin Drill
Electro Spirit Bats Knight Minions Balloon
Balloon
Bats Knight Electro Spirit Minions Goblin Drill Little Prince
Little Prince
Knight Balloon

Defense Synergies 3 6

Electro Spirit
Goblin Drill Little Prince
Bats
Knight Minions Goblin Drill
Knight
Bats Minions Little Prince
Minions
Knight Bats Goblin Drill
Guards
Goblin Drill
Goblin Drill
Electro Spirit Bats Minions Guards
Balloon
Little Prince
Knight Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Bats Knight Minions Goblin Drill
Bats Knight Minions Goblin Drill
Bats Knight Minions Guards Goblin Drill
Electro Spirit Bats Minions Guards
Bats Minions Electro Spirit Little Prince
Electro Spirit
Minions Goblin Drill
Knight Guards Little Prince
Bats Minions Guards Electro Spirit Knight Goblin Drill
Minions Bats
Goblin Drill Bats Knight Minions Guards
Electro Spirit Bats Minions Guards Goblin Drill
Knight Goblin Drill
Goblin Drill
Bats Knight Minions Goblin Drill
Electro Spirit Bats Knight Minions Guards Goblin Drill Little Prince
Goblin Drill Electro Spirit Bats Knight Minions Guards Little Prince
Goblin Drill
Electro Spirit Bats Knight Minions Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Knight
Guards Bats Knight Minions
Guards Bats Knight
Knight Guards Goblin Drill
Electro Spirit Bats Minions
Guards Bats Knight Minions
Knight
Electro Spirit Bats Knight Minions
Guards Goblin Drill
Bats Knight Minions Guards
Guards
Knight Guards
Guards Electro Spirit Bats Knight Minions Goblin Drill Little Prince
Bats Minions Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Goblin Drill
Goblin Drill
Knight Guards
Electro Spirit Bats Minions
Bats Minions Guards
Knight
Knight
Minions
Goblin Drill
Bats Minions
Little Prince
Minions
Goblin Drill
Electro Spirit Little Prince
Bats Little Prince
Electro Spirit Bats Minions Guards
Electro Spirit
Electro Spirit Bats Minions Guards
Knight
Electro Spirit Bats Minions Guards
Bats
Little Prince

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