My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Dark Prince Hunter Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Dark Prince
Giant Snowball
Bats Furnace Royal Hogs Little Prince
Zap
Bats Furnace Royal Hogs Dark Prince Little Prince
Barbarian Barrel
Electro Spirit Furnace Wizard Royal Hogs Dark Prince Hunter Little Prince
The Log
Electro Spirit Furnace Royal Hogs Dark Prince Hunter Little Prince
Earthquake
Furnace Royal Hogs
Arrows
Electro Spirit Bats Furnace Royal Hogs Little Prince
Royal Delivery
Electro Spirit Bats Wizard Royal Hogs Dark Prince Hunter Little Prince
Fireball
Furnace Wizard Royal Hogs Hunter Little Prince
Poison
Bats Furnace Wizard Royal Hogs Hunter Little Prince
Lightning
Furnace Wizard Dark Prince Hunter Little Prince
Rocket
Furnace Wizard Royal Hogs Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Furnace Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Furnace Wizard Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Little Prince Furnace Dark Prince Hunter Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Bats Little Prince Furnace

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bats
Royal Hogs Dark Prince
Furnace
Royal Hogs Dark Prince
Wizard
Royal Hogs Dark Prince
Royal Hogs
Bats Furnace Wizard Dark Prince Little Prince
Dark Prince
Bats Furnace Wizard Royal Hogs Little Prince
Hunter
Little Prince
Royal Hogs Dark Prince

Defense Synergies 0 9

Electro Spirit
Dark Prince Hunter Little Prince
Bats
Dark Prince Hunter
Furnace
Dark Prince
Wizard
Dark Prince
Royal Hogs
Dark Prince
Electro Spirit Bats Furnace Wizard Hunter Little Prince
Hunter
Electro Spirit Bats Dark Prince
Little Prince
Electro Spirit Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Hunter Bats Furnace Dark Prince
Furnace Hunter Bats Dark Prince
Hunter Bats Furnace Dark Prince
Dark Prince
Electro Spirit Bats Furnace Dark Prince Hunter
Bats Furnace Hunter Electro Spirit Wizard Little Prince
Electro Spirit
Hunter Furnace
Dark Prince Hunter Little Prince
Bats Electro Spirit Furnace Wizard Dark Prince Hunter
Hunter Bats Furnace Wizard
Furnace Hunter Bats Wizard Dark Prince
Wizard Electro Spirit Bats Furnace Dark Prince Hunter
Furnace Hunter
Furnace Hunter
Wizard Bats Furnace Dark Prince Hunter
Electro Spirit Bats Furnace Wizard Dark Prince Hunter Little Prince
Furnace Wizard Hunter Electro Spirit Bats Dark Prince Little Prince
Hunter
Wizard Dark Prince Electro Spirit Bats Furnace Hunter Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Dark Prince
Wizard Hunter
Bats Furnace Dark Prince Hunter
Dark Prince Hunter Bats
Dark Prince Hunter
Furnace Wizard Electro Spirit Bats Hunter
Dark Prince Bats Furnace Hunter
Dark Prince Hunter
Electro Spirit Bats Dark Prince
Bats Dark Prince Hunter
Dark Prince
Dark Prince Wizard Hunter
Wizard Furnace
Electro Spirit Bats Furnace Dark Prince Hunter Little Prince
Bats Electro Spirit Wizard Dark Prince Hunter
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dark Prince
Wizard Furnace Dark Prince
Wizard Electro Spirit Bats Furnace Hunter
Furnace Wizard
Wizard Hunter
Wizard
Bats
Wizard Dark Prince
Wizard
Hunter
Furnace
Furnace Wizard Hunter
Furnace Wizard
Bats
Wizard Dark Prince Hunter
Wizard Little Prince
Wizard
Electro Spirit Furnace Wizard Dark Prince Hunter Little Prince
Wizard Hunter
Wizard
Bats Furnace Wizard Hunter Little Prince
Electro Spirit Bats Wizard
Wizard Hunter
Electro Spirit
Wizard
Electro Spirit Bats Dark Prince
Wizard Hunter
Wizard Dark Prince Hunter
Wizard
Dark Prince
Electro Spirit Bats
Bats
Dark Prince Little Prince

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