My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Dragon Bandit Lumberjack Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Bandit Lumberjack Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Dragon Bandit Lumberjack Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Electro Dragon Lumberjack
Zap
Bats Firecracker Bandit
Barbarian Barrel
Electro Spirit Firecracker Bandit Lumberjack
The Log
Electro Spirit Firecracker Bandit Lumberjack
Earthquake
Firecracker
Arrows
Electro Spirit Bats Firecracker
Royal Delivery
Electro Spirit Bats Firecracker Electro Dragon Bandit Lumberjack Boss Bandit
Fireball
Firecracker Electro Dragon Bandit Lumberjack Boss Bandit
Poison
Bats Firecracker Electro Dragon Boss Bandit
Lightning
Electro Dragon Bandit Lumberjack Boss Bandit
Rocket
Electro Dragon Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Firecracker Bandit Lumberjack Electro Dragon Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Firecracker

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bandit Lumberjack
Bats
Firecracker Bandit Lumberjack
Arrows
Bandit Lumberjack
Firecracker
Bats Bandit Lumberjack
Electro Dragon
Bandit
Electro Spirit Bats Arrows Firecracker Lumberjack
Lumberjack
Electro Spirit Bats Arrows Firecracker Bandit
Boss Bandit

Defense Synergies 0 11

Electro Spirit
Lumberjack
Bats
Firecracker Bandit Lumberjack
Arrows
Bandit Lumberjack
Firecracker
Bats Electro Dragon Bandit Lumberjack
Electro Dragon
Firecracker Lumberjack
Bandit
Bats Arrows Firecracker Lumberjack
Lumberjack
Electro Spirit Bats Arrows Firecracker Electro Dragon Bandit
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Lumberjack Bats Firecracker Electro Dragon Bandit
Lumberjack Bats Electro Dragon Bandit
Lumberjack Bats Firecracker Electro Dragon Bandit
Arrows Firecracker Lumberjack
Arrows Electro Spirit Bats Firecracker Electro Dragon Bandit Lumberjack
Bats Electro Spirit Arrows Firecracker Electro Dragon
Electro Spirit Arrows Electro Dragon Bandit
Lumberjack
Firecracker Bandit Lumberjack
Bats Electro Spirit Arrows Firecracker Electro Dragon Bandit Lumberjack
Arrows Bats Firecracker Electro Dragon
Lumberjack Bats Electro Dragon Bandit
Electro Spirit Bats Arrows Firecracker Electro Dragon Lumberjack
Bandit Lumberjack
Bandit Lumberjack
Bats Arrows Firecracker Electro Dragon Lumberjack
Arrows Electro Spirit Bats Firecracker Electro Dragon Bandit Lumberjack
Arrows Electro Spirit Bats Firecracker Electro Dragon Bandit Lumberjack
Lumberjack
Electro Spirit Bats Arrows Firecracker Electro Dragon Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit
Bandit Arrows Firecracker Electro Dragon Lumberjack
Bandit Lumberjack Bats Electro Dragon
Lumberjack Bats Bandit
Bandit Lumberjack
Arrows Firecracker Electro Spirit Bats Electro Dragon
Bats Bandit Lumberjack
Lumberjack
Electro Dragon Electro Spirit Bats Firecracker Bandit
Bats Electro Dragon Lumberjack
Arrows
Bandit Lumberjack
Firecracker Electro Dragon
Electro Dragon Electro Spirit Bats Firecracker Lumberjack
Bats Arrows Electro Spirit Firecracker Electro Dragon
Electro Spirit Arrows
Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon Bandit
Arrows Firecracker Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Spirit Bats Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Bandit
Bats Electro Dragon Lumberjack
Firecracker Arrows Electro Dragon Bandit
Arrows Firecracker Electro Dragon
Firecracker Bandit
Arrows Firecracker Electro Dragon Bandit
Arrows Firecracker
Arrows Firecracker Electro Dragon Bandit
Arrows Firecracker Electro Dragon Bandit
Arrows
Bats
Arrows Firecracker Electro Dragon Bandit
Arrows Firecracker Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Spirit Electro Dragon
Arrows Firecracker Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows Firecracker Bandit
Bats Arrows Firecracker Electro Dragon
Electro Dragon Electro Spirit Bats Firecracker
Arrows Electro Dragon Bandit
Electro Spirit Arrows Firecracker Electro Dragon
Arrows Firecracker
Electro Spirit Bats Electro Dragon Bandit
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Lumberjack
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Electro Spirit Bats Firecracker
Firecracker Bats Electro Dragon
Electro Dragon Firecracker Bandit
Firecracker Electro Dragon

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