My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Balloon Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Balloon Fisherman
Giant Snowball
Bats Royal Recruits Balloon Fisherman Lumberjack
Zap
Bats Firecracker Balloon Fisherman
Barbarian Barrel
Electro Spirit Firecracker Royal Recruits Lumberjack
The Log
Electro Spirit Firecracker Royal Recruits Fisherman Lumberjack
Earthquake
Firecracker
Arrows
Electro Spirit Bats Firecracker Royal Recruits
Royal Delivery
Electro Spirit Bats Firecracker Royal Recruits Balloon Fisherman Lumberjack
Fireball
Firecracker Balloon Fisherman Lumberjack
Poison
Bats Firecracker Royal Recruits Balloon Fisherman
Lightning
Balloon Fisherman Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Firecracker Fisherman Lumberjack Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Lumberjack
Bats
Balloon Firecracker Royal Recruits Fisherman Lumberjack
Arrows
Balloon Lumberjack
Firecracker
Bats Royal Recruits Balloon Fisherman Lumberjack
Royal Recruits
Bats Firecracker Lumberjack
Balloon
Bats Arrows Lumberjack Electro Spirit Firecracker Fisherman
Fisherman
Bats Firecracker Balloon
Lumberjack
Balloon Electro Spirit Bats Arrows Firecracker Royal Recruits

Defense Synergies 0 10

Electro Spirit
Fisherman Lumberjack
Bats
Firecracker Royal Recruits Fisherman Lumberjack
Arrows
Lumberjack
Firecracker
Bats Royal Recruits Fisherman Lumberjack
Royal Recruits
Bats Firecracker
Balloon
Fisherman
Electro Spirit Bats Firecracker
Lumberjack
Electro Spirit Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Lumberjack Bats Firecracker Royal Recruits Fisherman
Fisherman Lumberjack Bats Royal Recruits
Royal Recruits Lumberjack Bats Firecracker Fisherman
Arrows Firecracker Royal Recruits Lumberjack
Arrows Electro Spirit Bats Firecracker Lumberjack
Bats Electro Spirit Arrows Firecracker
Electro Spirit Arrows Royal Recruits
Royal Recruits Fisherman Lumberjack
Firecracker Royal Recruits Fisherman Lumberjack
Bats Electro Spirit Arrows Firecracker Royal Recruits Fisherman Lumberjack
Arrows Bats Firecracker
Royal Recruits Lumberjack Bats
Electro Spirit Bats Arrows Firecracker Royal Recruits Lumberjack
Royal Recruits Lumberjack
Royal Recruits Fisherman Lumberjack
Bats Arrows Firecracker Royal Recruits Fisherman Lumberjack
Arrows Electro Spirit Bats Firecracker Royal Recruits Fisherman Lumberjack
Arrows Electro Spirit Bats Firecracker Royal Recruits Fisherman Lumberjack
Royal Recruits Fisherman Lumberjack
Royal Recruits Electro Spirit Bats Arrows Firecracker Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Fisherman
Arrows Firecracker Fisherman Lumberjack
Royal Recruits Lumberjack Bats Fisherman
Royal Recruits Lumberjack Bats Fisherman
Royal Recruits Fisherman Lumberjack
Arrows Firecracker Electro Spirit Bats
Royal Recruits Bats Lumberjack
Royal Recruits Fisherman Lumberjack
Royal Recruits Electro Spirit Bats Firecracker
Royal Recruits
Bats Royal Recruits Lumberjack
Royal Recruits Arrows
Royal Recruits Lumberjack
Royal Recruits Firecracker
Royal Recruits Electro Spirit Bats Firecracker Fisherman Lumberjack
Bats Arrows Electro Spirit Firecracker Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker Fisherman
Arrows
Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows Firecracker Electro Spirit Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Bats Fisherman Lumberjack
Firecracker Arrows Royal Recruits Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Bats Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows
Fisherman
Arrows Royal Recruits
Arrows Firecracker Electro Spirit
Fisherman
Arrows Firecracker Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Bats Arrows Firecracker
Electro Spirit Bats Firecracker
Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Bats Royal Recruits
Arrows Firecracker
Arrows
Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Electro Spirit Bats Firecracker Royal Recruits
Firecracker Bats
Firecracker Royal Recruits

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