My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Elixir Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Elixir Golem
Giant Snowball
Bats Archers
Zap
Bats Archers
Barbarian Barrel
Electro Spirit Archers Elite Barbarians Elixir Golem Magic Archer
The Log
Electro Spirit Archers Elite Barbarians Elixir Golem
Earthquake
Archers Elixir Golem
Arrows
Electro Spirit Bats Archers
Royal Delivery
Electro Spirit Bats Archers Elite Barbarians Elixir Golem Magic Archer
Fireball
Archers Elite Barbarians Elixir Golem Magic Archer
Poison
Bats Archers Elixir Golem Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Bats The Log Archers Elixir Golem Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Bats The Log

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians
Bats
Elite Barbarians Elixir Golem
Archers
Elite Barbarians Elixir Golem
Elite Barbarians
Electro Spirit Bats Archers The Log
Elixir Golem
Bats Archers Mirror The Log Magic Archer
Mirror
The Log Elixir Golem Magic Archer
The Log
Mirror Elite Barbarians Elixir Golem Magic Archer
Magic Archer
Elixir Golem Mirror The Log

Defense Synergies 0 7

Electro Spirit
The Log
Bats
The Log
Archers
The Log
Elite Barbarians
The Log
Elixir Golem
Mirror
The Log Magic Archer
The Log
Electro Spirit Bats Archers Elite Barbarians Mirror Magic Archer
Magic Archer
Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Elite Barbarians Bats The Log
Bats Archers Elite Barbarians
Elite Barbarians Bats
Elite Barbarians The Log
The Log Electro Spirit Bats Archers Magic Archer
Bats Electro Spirit Archers Magic Archer
Electro Spirit The Log Magic Archer
Elite Barbarians
Elite Barbarians Archers
Bats Archers Electro Spirit The Log Magic Archer
Bats Archers Magic Archer
Bats Elite Barbarians The Log
Electro Spirit Bats The Log Magic Archer
Elite Barbarians
Elite Barbarians The Log
Bats Elite Barbarians
Electro Spirit Bats Archers Elite Barbarians The Log Magic Archer
The Log Electro Spirit Bats Archers Magic Archer
Elite Barbarians
Electro Spirit Bats Archers Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians
Archers Elite Barbarians The Log Magic Archer
Bats Elite Barbarians The Log
Bats Elite Barbarians The Log
Elite Barbarians
Electro Spirit Bats Archers Magic Archer
Bats Archers Elite Barbarians
Elite Barbarians
Electro Spirit Bats Elite Barbarians The Log Magic Archer
Bats Elite Barbarians
Elite Barbarians The Log
Elite Barbarians
Archers Magic Archer
Elite Barbarians Electro Spirit Bats Archers The Log Magic Archer
Bats Electro Spirit Archers Elite Barbarians The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer
Electro Spirit Bats Magic Archer
Archers The Log Magic Archer
The Log Magic Archer
The Log
Bats Elite Barbarians
The Log Magic Archer
Archers Magic Archer
Elite Barbarians The Log Magic Archer
Magic Archer
Elite Barbarians The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Bats
Archers The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Electro Spirit Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Elite Barbarians Bats Archers Magic Archer
Electro Spirit Bats
Elite Barbarians
The Log Magic Archer
Electro Spirit Magic Archer
The Log Magic Archer
Electro Spirit Bats Archers Magic Archer
Archers Magic Archer
The Log
Magic Archer
The Log Magic Archer
Elite Barbarians
Electro Spirit Bats Elite Barbarians The Log Magic Archer
Bats Magic Archer
The Log Magic Archer

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