My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Recruits Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Recruits Battle Ram
Giant Snowball
Bats Archers Royal Recruits Battle Ram
Zap
Bats Archers Battle Ram
Barbarian Barrel
Electro Spirit Archers Royal Recruits Battle Ram
The Log
Electro Spirit Archers Royal Recruits Battle Ram
Earthquake
Archers
Arrows
Electro Spirit Bats Archers Royal Recruits
Royal Delivery
Electro Spirit Bats Archers Royal Recruits Battle Ram
Fireball
Archers Battle Ram
Poison
Bats Archers Royal Recruits
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Royal Recruits Battle Ram Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Bats Archers Arrows Battle Ram Freeze Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Bats Archers

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram
Bats
Royal Recruits Battle Ram
Archers
Arrows Royal Recruits Battle Ram
Arrows
Mirror Archers Battle Ram Freeze
Royal Recruits
Bats Archers Battle Ram
Battle Ram
Electro Spirit Bats Archers Arrows Royal Recruits Mirror Freeze
Mirror
Arrows Battle Ram Freeze
Freeze
Arrows Battle Ram Mirror

Defense Synergies 1 3

Electro Spirit
Bats
Royal Recruits Freeze
Archers
Royal Recruits
Arrows
Mirror
Royal Recruits
Bats Archers
Battle Ram
Mirror
Arrows
Freeze
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Bats Royal Recruits
Bats Archers Royal Recruits Freeze
Royal Recruits Bats
Arrows Royal Recruits
Arrows Freeze Electro Spirit Bats Archers
Bats Electro Spirit Archers Arrows Freeze
Electro Spirit Arrows Royal Recruits
Royal Recruits
Archers Royal Recruits
Bats Archers Electro Spirit Arrows Royal Recruits Freeze
Arrows Bats Archers
Royal Recruits Bats Freeze
Electro Spirit Bats Arrows Royal Recruits Freeze
Royal Recruits
Royal Recruits Freeze
Bats Arrows Royal Recruits
Arrows Electro Spirit Bats Archers Royal Recruits
Arrows Freeze Electro Spirit Bats Archers Royal Recruits
Royal Recruits
Royal Recruits Electro Spirit Bats Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers
Archers Arrows
Royal Recruits Bats
Royal Recruits Bats
Royal Recruits
Arrows Electro Spirit Bats Archers Freeze
Royal Recruits Bats Archers
Royal Recruits
Royal Recruits Freeze Electro Spirit Bats
Royal Recruits
Bats Royal Recruits
Royal Recruits Arrows
Royal Recruits
Royal Recruits Archers
Royal Recruits Electro Spirit Bats Archers Freeze
Bats Arrows Electro Spirit Archers Royal Recruits Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Freeze
Arrows
Arrows
Arrows Royal Recruits Freeze
Arrows
Arrows Electro Spirit Bats Freeze
Archers Arrows
Arrows Freeze
Arrows
Bats
Arrows Royal Recruits
Archers Arrows
Arrows Freeze
Arrows
Arrows
Arrows Royal Recruits
Arrows Freeze
Bats
Archers Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows Freeze Electro Spirit
Arrows
Arrows
Arrows
Bats Archers Arrows
Electro Spirit Bats Freeze
Arrows
Electro Spirit Arrows Freeze
Arrows
Electro Spirit Bats Archers Royal Recruits Freeze
Archers Arrows
Freeze
Arrows
Arrows
Arrows
Royal Recruits
Electro Spirit Bats Royal Recruits Freeze
Bats
Royal Recruits Freeze

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