My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Ghost Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Royal Hogs Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Royal Hogs
Zap
Firecracker Royal Hogs
Barbarian Barrel
Electro Spirit Firecracker Barbarians Royal Hogs Royal Ghost
The Log
Electro Spirit Firecracker Barbarians Royal Hogs
Earthquake
Firecracker Barbarians Royal Hogs
Arrows
Electro Spirit Firecracker Royal Hogs
Royal Delivery
Electro Spirit Firecracker Barbarians Royal Hogs Royal Ghost Mother Witch
Fireball
Firecracker Barbarians Royal Hogs Mother Witch
Poison
Firecracker Barbarians Royal Hogs Mother Witch
Lightning
Mother Witch
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Ghost Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Firecracker Royal Ghost Mother Witch Barbarians Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Firecracker Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mother Witch
Arrows
Royal Hogs Mother Witch Mega Knight
Firecracker
Royal Hogs Mega Knight
Barbarians
Royal Hogs
Arrows Mother Witch Firecracker Mega Knight
Royal Ghost
Mother Witch Mega Knight
Mother Witch
Royal Hogs Electro Spirit Arrows Royal Ghost Mega Knight
Mega Knight
Arrows Firecracker Royal Hogs Royal Ghost Mother Witch

Defense Synergies 1 6

Electro Spirit
Arrows
Mega Knight Barbarians Mother Witch
Firecracker
Mega Knight
Barbarians
Arrows
Royal Hogs
Royal Ghost
Mother Witch Mega Knight
Mother Witch
Arrows Royal Ghost Mega Knight
Mega Knight
Arrows Firecracker Royal Ghost Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Barbarians Firecracker Mega Knight
Barbarians Mega Knight
Barbarians Firecracker Mega Knight
Arrows Firecracker Barbarians Mega Knight
Arrows Electro Spirit Firecracker Royal Ghost Mother Witch Mega Knight
Electro Spirit Arrows Firecracker
Electro Spirit Arrows Barbarians Mega Knight
Barbarians
Firecracker Barbarians Royal Ghost Mega Knight
Barbarians Mother Witch Electro Spirit Arrows Firecracker Royal Ghost Mega Knight
Arrows Firecracker
Barbarians Mega Knight
Mega Knight Electro Spirit Arrows Firecracker Barbarians Royal Ghost
Barbarians Mega Knight
Barbarians Mega Knight
Barbarians Mega Knight Arrows Firecracker
Arrows Mega Knight Electro Spirit Firecracker Barbarians Royal Ghost
Arrows Electro Spirit Firecracker Barbarians Royal Ghost Mother Witch Mega Knight
Barbarians
Royal Ghost Mega Knight Electro Spirit Arrows Firecracker Barbarians Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Royal Ghost
Arrows Firecracker Royal Ghost Mega Knight
Barbarians Mega Knight
Mega Knight Barbarians
Barbarians Mega Knight
Arrows Firecracker Mother Witch Electro Spirit
Barbarians
Mega Knight Barbarians
Mega Knight Electro Spirit Firecracker Barbarians
Barbarians
Mega Knight Barbarians
Mega Knight Arrows Barbarians
Barbarians Mega Knight
Firecracker Barbarians Mega Knight
Barbarians Electro Spirit Firecracker
Arrows Mega Knight Electro Spirit Firecracker Barbarians Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost
Arrows Firecracker Royal Ghost
Arrows
Arrows Firecracker Barbarians
Arrows Firecracker Mega Knight
Arrows Firecracker Mother Witch Electro Spirit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mother Witch Mega Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Firecracker Mother Witch Electro Spirit Mega Knight
Arrows Firecracker Royal Ghost
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Mother Witch
Electro Spirit Firecracker
Arrows Mega Knight
Electro Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Electro Spirit Barbarians
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Electro Spirit Firecracker
Firecracker
Firecracker Royal Ghost Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: