My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Dart Goblin Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Balloon Goblin Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Dart Goblin Hog Rider Balloon Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Balloon
Giant Snowball
Archers Dart Goblin Hog Rider Balloon Princess
Zap
Archers Dart Goblin Balloon Goblin Giant Princess
Barbarian Barrel
Electro Spirit Archers Rascals Dart Goblin Princess
The Log
Electro Spirit Archers Rascals Dart Goblin Hog Rider Princess
Earthquake
Archers Hog Rider
Arrows
Electro Spirit Archers Rascals Dart Goblin Princess
Royal Delivery
Electro Spirit Archers Rascals Dart Goblin Hog Rider Balloon Princess
Fireball
Archers Rascals Dart Goblin Hog Rider Balloon Princess
Poison
Archers Rascals Dart Goblin Balloon Princess
Lightning
Balloon
Rocket
Rascals Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Dart Goblin Princess Hog Rider Rascals Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Dart Goblin Princess

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Balloon Goblin Giant
Archers
Hog Rider Balloon Goblin Giant
Rascals
Dart Goblin Hog Rider Balloon
Dart Goblin
Rascals Hog Rider Balloon Goblin Giant Princess
Hog Rider
Electro Spirit Archers Rascals Dart Goblin Balloon Princess
Balloon
Electro Spirit Archers Rascals Dart Goblin Hog Rider Goblin Giant Princess
Goblin Giant
Electro Spirit Archers Dart Goblin Balloon
Princess
Dart Goblin Hog Rider Balloon

Defense Synergies 0 8

Electro Spirit
Archers
Rascals Dart Goblin Goblin Giant
Rascals
Archers Dart Goblin Princess
Dart Goblin
Archers Rascals Goblin Giant Princess
Hog Rider
Balloon
Goblin Giant
Archers Dart Goblin Princess
Princess
Rascals Dart Goblin Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Giant
Rascals Dart Goblin
Archers Rascals Dart Goblin
Rascals Dart Goblin
Princess
Electro Spirit Archers Rascals Dart Goblin
Dart Goblin Electro Spirit Archers Rascals Princess
Electro Spirit Rascals Dart Goblin Goblin Giant
Rascals Princess
Archers Rascals Dart Goblin
Archers Dart Goblin Electro Spirit Rascals Goblin Giant Princess
Archers Rascals Dart Goblin Princess
Rascals
Electro Spirit Rascals Dart Goblin Princess
Rascals
Rascals
Rascals
Electro Spirit Archers Rascals Dart Goblin
Electro Spirit Archers Rascals Dart Goblin Princess
Dart Goblin
Rascals Electro Spirit Archers Dart Goblin Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers
Archers
Rascals Goblin Giant
Rascals Goblin Giant
Rascals Goblin Giant
Electro Spirit Archers Rascals Dart Goblin Goblin Giant Princess
Rascals Archers Dart Goblin Goblin Giant
Rascals Goblin Giant
Electro Spirit
Dart Goblin Goblin Giant
Rascals Dart Goblin
Goblin Giant
Rascals Goblin Giant
Archers Rascals Dart Goblin Princess
Rascals Electro Spirit Archers Dart Goblin Goblin Giant
Electro Spirit Archers Rascals Dart Goblin Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals Dart Goblin
Dart Goblin Princess
Dart Goblin Goblin Giant
Rascals Dart Goblin
Electro Spirit Dart Goblin Goblin Giant Princess
Archers Dart Goblin Princess
Dart Goblin Princess
Dart Goblin
Dart Goblin Princess
Archers Dart Goblin Princess
Dart Goblin Princess
Dart Goblin Princess
Princess Dart Goblin
Dart Goblin Princess
Dart Goblin Princess
Archers Dart Goblin Princess
Dart Goblin Princess
Princess
Electro Spirit Princess
Dart Goblin Princess
Princess
Dart Goblin
Archers Dart Goblin Princess
Electro Spirit Dart Goblin
Dart Goblin
Electro Spirit Princess
Princess
Electro Spirit Archers Dart Goblin Princess
Archers Dart Goblin Princess
Rascals Dart Goblin Princess
Dart Goblin Princess
Dart Goblin
Electro Spirit Rascals Dart Goblin Princess
Dart Goblin Princess
Dart Goblin Goblin Giant Princess

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