My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Valkyrie Cannon Cart Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Cannon Cart
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Royal Giant Cannon Cart
Barbarian Barrel
Skeletons Firecracker Valkyrie Cannon Cart Magic Archer
The Log
Skeletons Firecracker Royal Giant Cannon Cart
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Cannon Cart Magic Archer
Fireball
Firecracker Cannon Cart Magic Archer
Poison
Firecracker Magic Archer
Lightning
Valkyrie Cannon Cart Magic Archer
Rocket
Valkyrie Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Earthquake Valkyrie Magic Archer Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Earthquake

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Earthquake Cannon Cart Royal Giant Valkyrie Magic Archer
Firecracker
Zap Royal Giant Earthquake Valkyrie Cannon Cart
Royal Giant
Firecracker Earthquake Zap Cannon Cart Magic Archer
Earthquake
Zap Royal Giant Firecracker
Valkyrie
Cannon Cart Zap Firecracker Magic Archer
Cannon Cart
Zap Valkyrie Firecracker Royal Giant Magic Archer
Magic Archer
Zap Royal Giant Valkyrie Cannon Cart

Defense Synergies 1 14

Skeletons
Zap Firecracker Earthquake Cannon Cart Magic Archer
Zap
Skeletons Firecracker Earthquake Valkyrie Cannon Cart Magic Archer
Firecracker
Valkyrie Skeletons Zap Earthquake
Royal Giant
Earthquake
Skeletons Zap Firecracker
Valkyrie
Firecracker Zap Cannon Cart Magic Archer
Cannon Cart
Skeletons Zap Valkyrie Magic Archer
Magic Archer
Skeletons Zap Valkyrie Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Zap Firecracker Valkyrie Magic Archer
Skeletons Zap Firecracker Valkyrie Cannon Cart
Skeletons Valkyrie Cannon Cart
Skeletons Firecracker Valkyrie Cannon Cart
Firecracker Earthquake Valkyrie
Skeletons Zap Firecracker Earthquake Valkyrie Cannon Cart Magic Archer
Zap Firecracker Magic Archer
Earthquake Zap Valkyrie Cannon Cart Magic Archer
Skeletons
Skeletons Firecracker Valkyrie Cannon Cart
Valkyrie Skeletons Zap Firecracker Earthquake Cannon Cart Magic Archer
Zap Firecracker Magic Archer
Skeletons Zap Earthquake Valkyrie Cannon Cart
Valkyrie Zap Firecracker Earthquake Cannon Cart Magic Archer
Cannon Cart
Zap
Skeletons Firecracker Valkyrie Cannon Cart
Zap Firecracker Valkyrie Cannon Cart Magic Archer
Zap Earthquake Valkyrie Firecracker Cannon Cart Magic Archer
Cannon Cart
Valkyrie Firecracker Earthquake Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Cannon Cart
Zap Firecracker Valkyrie Cannon Cart Magic Archer
Skeletons Zap Valkyrie Cannon Cart
Valkyrie Zap Cannon Cart
Skeletons Valkyrie Cannon Cart
Firecracker Skeletons Zap Magic Archer
Skeletons Valkyrie Cannon Cart
Valkyrie Cannon Cart
Zap Skeletons Firecracker Valkyrie Cannon Cart Magic Archer
Skeletons
Valkyrie Cannon Cart
Zap Valkyrie
Cannon Cart Skeletons Valkyrie
Firecracker Valkyrie Cannon Cart Magic Archer
Skeletons Zap Firecracker Valkyrie Cannon Cart Magic Archer
Valkyrie Zap Firecracker Earthquake Cannon Cart Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Firecracker Valkyrie
Firecracker Zap Magic Archer
Earthquake Cannon Cart Magic Archer
Earthquake Cannon Cart Firecracker Valkyrie
Zap Firecracker Earthquake Valkyrie Magic Archer
Firecracker Zap Magic Archer
Firecracker Earthquake Magic Archer
Earthquake Zap Firecracker Magic Archer
Zap Firecracker
Firecracker Zap Earthquake Valkyrie Cannon Cart Magic Archer
Zap Firecracker Magic Archer
Earthquake Firecracker Cannon Cart Magic Archer
Earthquake Firecracker Cannon Cart Magic Archer
Earthquake Zap Firecracker Cannon Cart Magic Archer
Earthquake Zap Firecracker Cannon Cart Magic Archer
Earthquake Magic Archer Firecracker Cannon Cart
Earthquake
Zap Firecracker Earthquake Magic Archer
Zap Firecracker Earthquake Valkyrie Magic Archer
Earthquake Magic Archer
Earthquake Zap Cannon Cart
Zap Firecracker Earthquake Valkyrie Magic Archer
Firecracker Zap Earthquake Magic Archer
Zap Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Zap Earthquake Magic Archer
Zap Firecracker Magic Archer
Firecracker Earthquake Magic Archer
Zap Earthquake Cannon Cart Magic Archer
Zap Firecracker Magic Archer
Firecracker Valkyrie Cannon Cart Magic Archer
Zap Firecracker Earthquake Magic Archer
Zap
Firecracker Cannon Cart
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Cannon Cart Magic Archer

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