My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Dart Goblin Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Goblins Barbarians Dart Goblin Baby Dragon
Zap
Goblins Dart Goblin
Barbarian Barrel
Goblins Tesla Barbarians Dart Goblin Ice Wizard
The Log
Goblins Barbarians Dart Goblin
Earthquake
Tesla Barbarians
Arrows
Goblins Dart Goblin
Royal Delivery
Goblins Barbarians Dart Goblin Baby Dragon Ice Wizard
Fireball
Tesla Barbarians Dart Goblin Baby Dragon Ice Wizard
Poison
Barbarians Dart Goblin Ice Wizard
Lightning
Tesla Baby Dragon Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Dart Goblin Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Dart Goblin Ice Wizard Tesla Fireball Baby Dragon Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Dart Goblin Ice Wizard Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant Baby Dragon
Tesla
Barbarians
Dart Goblin
Giant Baby Dragon
Fireball
Giant Baby Dragon
Giant
Goblins Dart Goblin Fireball Baby Dragon Ice Wizard
Baby Dragon
Goblins Dart Goblin Fireball Giant Ice Wizard
Ice Wizard
Giant Baby Dragon

Defense Synergies 1 9

Goblins
Tesla Dart Goblin Ice Wizard
Tesla
Goblins Dart Goblin Fireball Baby Dragon
Barbarians
Dart Goblin
Goblins Tesla Baby Dragon Ice Wizard
Fireball
Tesla Ice Wizard
Giant
Baby Dragon
Ice Wizard Tesla Dart Goblin
Ice Wizard
Baby Dragon Goblins Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Fireball Baby Dragon
Barbarians Goblins Tesla Dart Goblin Ice Wizard
Tesla Barbarians Goblins Dart Goblin Ice Wizard
Tesla Barbarians Goblins Dart Goblin Ice Wizard
Barbarians Fireball
Fireball Goblins Tesla Dart Goblin Baby Dragon Ice Wizard
Tesla Dart Goblin Fireball Baby Dragon Ice Wizard
Tesla Barbarians Dart Goblin Fireball Baby Dragon
Tesla Barbarians Goblins Ice Wizard
Goblins Tesla Barbarians Dart Goblin Ice Wizard
Goblins Barbarians Dart Goblin Ice Wizard Tesla Fireball Baby Dragon
Tesla Dart Goblin Fireball Baby Dragon Ice Wizard
Tesla Barbarians Fireball Ice Wizard
Fireball Goblins Tesla Barbarians Dart Goblin Baby Dragon
Barbarians Tesla
Barbarians Tesla Fireball
Tesla Barbarians Goblins Fireball
Tesla Fireball Goblins Barbarians Dart Goblin Baby Dragon Ice Wizard
Baby Dragon Tesla Barbarians Dart Goblin Fireball Ice Wizard
Barbarians Tesla Dart Goblin
Goblins Tesla Barbarians Dart Goblin Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Tesla Fireball
Fireball Tesla Baby Dragon
Barbarians Goblins
Tesla Barbarians Fireball
Barbarians Tesla
Fireball Tesla Dart Goblin Baby Dragon Ice Wizard
Goblins Tesla Barbarians Dart Goblin Fireball Ice Wizard
Tesla Barbarians
Goblins Barbarians Fireball Baby Dragon
Tesla Barbarians Dart Goblin
Tesla Barbarians Dart Goblin
Barbarians Fireball
Barbarians Tesla Fireball
Tesla Barbarians Dart Goblin Fireball Baby Dragon
Tesla Barbarians Goblins Dart Goblin Fireball Baby Dragon
Tesla Barbarians Dart Goblin Fireball Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon
Fireball Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Fireball Baby Dragon
Barbarians Dart Goblin Fireball
Fireball Baby Dragon
Fireball Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Baby Dragon
Fireball Dart Goblin Baby Dragon Ice Wizard
Fireball Dart Goblin
Goblins Fireball
Dart Goblin Fireball
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Fireball
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball Dart Goblin Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon Ice Wizard
Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball
Fireball
Barbarians Dart Goblin Fireball
Fireball Dart Goblin Baby Dragon Ice Wizard
Fireball
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon
Fireball
Dart Goblin
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball
Dart Goblin Fireball Baby Dragon

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