My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Golem Hunter Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Dart Goblin Balloon
Zap
Bats Firecracker Dart Goblin Balloon
Barbarian Barrel
Firecracker Dart Goblin Hunter
The Log
Firecracker Dart Goblin Hunter
Earthquake
Firecracker
Arrows
Bats Firecracker Dart Goblin
Royal Delivery
Bats Firecracker Dart Goblin Hunter Balloon
Fireball
Firecracker Dart Goblin Hunter Balloon
Poison
Bats Firecracker Dart Goblin Hunter Balloon
Lightning
Ice Golem Hunter Balloon
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Earthquake Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Rage Firecracker Dart Goblin Earthquake Hunter Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Rage Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Firecracker Rage
Firecracker
Bats Ice Golem Dart Goblin Earthquake Balloon
Ice Golem
Bats Balloon Firecracker Dart Goblin Hunter
Dart Goblin
Firecracker Ice Golem Balloon
Earthquake
Firecracker Hunter Balloon
Rage
Balloon Bats
Hunter
Ice Golem Earthquake Balloon
Balloon
Bats Ice Golem Rage Firecracker Dart Goblin Earthquake Hunter

Defense Synergies 1 12

Bats
Firecracker Ice Golem Dart Goblin Earthquake Hunter
Firecracker
Ice Golem Bats Dart Goblin Earthquake Hunter
Ice Golem
Firecracker Bats Dart Goblin Earthquake Hunter
Dart Goblin
Bats Firecracker Ice Golem Hunter
Earthquake
Bats Firecracker Ice Golem
Rage
Hunter
Bats Firecracker Ice Golem Dart Goblin
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Ice Golem Dart Goblin
Hunter Bats Firecracker Dart Goblin
Hunter Bats Dart Goblin
Hunter Bats Firecracker Dart Goblin
Firecracker Earthquake
Bats Firecracker Dart Goblin Earthquake Hunter
Bats Dart Goblin Hunter Firecracker
Earthquake Ice Golem Dart Goblin
Hunter
Firecracker Ice Golem Dart Goblin Hunter
Bats Dart Goblin Firecracker Ice Golem Earthquake Hunter
Hunter Bats Firecracker Dart Goblin
Hunter Bats Earthquake
Bats Firecracker Dart Goblin Earthquake Hunter
Hunter
Hunter
Bats Firecracker Hunter
Bats Firecracker Dart Goblin Hunter
Earthquake Hunter Bats Firecracker Ice Golem Dart Goblin
Dart Goblin Hunter
Bats Firecracker Dart Goblin Earthquake Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Firecracker Ice Golem Hunter
Bats Ice Golem Hunter
Hunter Bats Ice Golem
Hunter
Firecracker Bats Ice Golem Dart Goblin Hunter
Bats Ice Golem Dart Goblin Hunter
Hunter
Bats Firecracker Ice Golem
Dart Goblin
Bats Dart Goblin Hunter
Ice Golem Hunter
Firecracker Dart Goblin
Bats Firecracker Ice Golem Dart Goblin Hunter
Bats Firecracker Ice Golem Dart Goblin Earthquake Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Ice Golem Dart Goblin
Firecracker Dart Goblin
Earthquake Dart Goblin
Earthquake Firecracker Ice Golem Dart Goblin
Firecracker Earthquake
Firecracker Bats Ice Golem Dart Goblin Hunter
Firecracker Dart Goblin Earthquake
Earthquake Firecracker Ice Golem Dart Goblin Hunter
Firecracker Dart Goblin
Bats
Firecracker Dart Goblin Earthquake
Firecracker Dart Goblin
Earthquake Firecracker Ice Golem Dart Goblin Hunter
Earthquake Firecracker Dart Goblin
Earthquake Firecracker Ice Golem Dart Goblin
Earthquake Firecracker Dart Goblin Hunter
Earthquake Firecracker Dart Goblin
Earthquake
Bats
Firecracker Dart Goblin Earthquake Hunter
Firecracker Dart Goblin Earthquake
Earthquake
Earthquake
Firecracker Ice Golem Earthquake Hunter
Firecracker Dart Goblin Earthquake Hunter
Firecracker Dart Goblin
Bats Firecracker Ice Golem Dart Goblin Hunter
Bats Firecracker Dart Goblin
Dart Goblin Earthquake Hunter
Firecracker
Firecracker Earthquake
Earthquake Bats Dart Goblin
Firecracker Dart Goblin Hunter
Firecracker Dart Goblin Hunter
Firecracker Ice Golem Dart Goblin Earthquake
Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Firecracker Bats Dart Goblin
Firecracker Dart Goblin

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