My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider Miner
Giant Snowball
Spear Goblins Bats Dart Goblin Hog Rider Miner
Zap
Spear Goblins Bats Dart Goblin
Barbarian Barrel
Spear Goblins Dart Goblin
The Log
Spear Goblins Dart Goblin Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Bats Dart Goblin
Royal Delivery
Spear Goblins Bats Dart Goblin Hog Rider Miner
Fireball
Dart Goblin Hog Rider
Poison
Spear Goblins Bats Dart Goblin
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Dart Goblin Miner Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Dart Goblin

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Miner Dart Goblin Mega Knight
Bats
Hog Rider Miner Mega Knight
Dart Goblin
Miner Spear Goblins Hog Rider The Log Mega Knight
Fireball
Hog Rider The Log Miner Mega Knight
Hog Rider
Spear Goblins Bats Fireball The Log Dart Goblin Mega Knight
The Log
Hog Rider Dart Goblin Fireball Miner Mega Knight
Miner
Spear Goblins Bats Dart Goblin Fireball The Log Mega Knight
Mega Knight
Bats Spear Goblins Dart Goblin Fireball Hog Rider The Log Miner

Defense Synergies 1 15

Spear Goblins
Bats Dart Goblin The Log Mega Knight
Bats
Spear Goblins Dart Goblin The Log Mega Knight
Dart Goblin
Spear Goblins Bats The Log Miner Mega Knight
Fireball
The Log Miner Mega Knight
Hog Rider
The Log
Fireball Spear Goblins Bats Dart Goblin Miner Mega Knight
Miner
Dart Goblin Fireball The Log Mega Knight
Mega Knight
Spear Goblins Bats Dart Goblin Fireball The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Fireball The Log
Bats Dart Goblin The Log Mega Knight
Mega Knight Bats Dart Goblin
Bats Dart Goblin Mega Knight
Fireball The Log Mega Knight
Fireball The Log Spear Goblins Bats Dart Goblin Mega Knight
Bats Dart Goblin Spear Goblins Fireball
Dart Goblin Fireball The Log Mega Knight
Spear Goblins Dart Goblin Miner Mega Knight
Bats Dart Goblin Spear Goblins Fireball The Log Mega Knight
Spear Goblins Bats Dart Goblin Fireball
Mega Knight Bats Fireball The Log
Fireball Mega Knight Bats Dart Goblin The Log
Mega Knight
Fireball The Log Mega Knight
Mega Knight Bats Fireball
Fireball Mega Knight Spear Goblins Bats Dart Goblin The Log
The Log Spear Goblins Bats Dart Goblin Fireball Mega Knight
Dart Goblin
Mega Knight Spear Goblins Bats Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Fireball
Fireball The Log Miner Mega Knight
Mega Knight Spear Goblins Bats The Log
Mega Knight Bats Fireball The Log
Mega Knight
Fireball Bats Dart Goblin
Spear Goblins Bats Dart Goblin Fireball
Mega Knight
Mega Knight Spear Goblins Bats Fireball The Log
Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight Fireball The Log
Mega Knight Fireball
Dart Goblin Fireball Mega Knight
Spear Goblins Bats Dart Goblin Fireball The Log
Bats Mega Knight Dart Goblin Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log
Fireball Dart Goblin The Log Miner
Dart Goblin Fireball The Log Miner
Dart Goblin Fireball The Log
Fireball The Log Mega Knight
Fireball Spear Goblins Bats Dart Goblin
Dart Goblin The Log
Fireball The Log Dart Goblin
Fireball The Log Miner Dart Goblin
Bats Fireball
Miner Dart Goblin Fireball The Log
Fireball Dart Goblin
Dart Goblin Fireball The Log Miner
Dart Goblin Fireball
Dart Goblin Fireball The Log
Spear Goblins Dart Goblin Fireball The Log
Dart Goblin Fireball The Log Mega Knight
Fireball
Bats
Dart Goblin Fireball The Log Mega Knight
Dart Goblin Fireball The Log Miner Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Fireball The Log Miner Dart Goblin
Fireball The Log Miner Mega Knight
Fireball Miner Dart Goblin The Log
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log Miner Mega Knight
Fireball
Mega Knight
Fireball The Log
Spear Goblins Bats Dart Goblin Fireball
Fireball Dart Goblin
The Log Fireball
Fireball Miner Dart Goblin Mega Knight
The Log Dart Goblin Fireball
Fireball
Dart Goblin Mega Knight
Bats Dart Goblin Fireball The Log
Bats Dart Goblin Fireball
Dart Goblin Fireball The Log Miner Mega Knight

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