My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Electro Wizard Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Phoenix
Giant Snowball
Dart Goblin Witch Balloon Lumberjack
Zap
Dart Goblin Witch Balloon
Barbarian Barrel
Dart Goblin Witch Electro Wizard Lumberjack
The Log
Dart Goblin Witch Lumberjack
Earthquake
Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Witch Balloon Electro Wizard Lumberjack
Fireball
Dart Goblin Witch Balloon Electro Wizard Lumberjack
Poison
Dart Goblin Witch Balloon Electro Wizard Phoenix
Lightning
Witch Balloon Electro Wizard Phoenix Lumberjack
Rocket
Witch Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Fireball Electro Wizard Phoenix Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Dart Goblin Fireball Electro Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Balloon
Fireball
Electro Wizard
Rage
Witch Balloon Electro Wizard Phoenix
Witch
Rage Lumberjack
Balloon
Rage Lumberjack Dart Goblin Electro Wizard
Electro Wizard
Fireball Rage Balloon Lumberjack
Phoenix
Rage
Lumberjack
Balloon Witch Electro Wizard

Defense Synergies 0 7

Dart Goblin
Electro Wizard Lumberjack
Fireball
Electro Wizard Lumberjack
Rage
Witch
Electro Wizard Lumberjack
Balloon
Electro Wizard
Dart Goblin Fireball Witch Lumberjack
Phoenix
Lumberjack
Dart Goblin Fireball Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Electro Wizard
Lumberjack Dart Goblin Witch Electro Wizard Phoenix
Witch Lumberjack Dart Goblin Electro Wizard
Witch Lumberjack Dart Goblin Electro Wizard Phoenix
Fireball Lumberjack
Fireball Dart Goblin Electro Wizard Lumberjack
Dart Goblin Electro Wizard Fireball Witch Phoenix
Dart Goblin Fireball Electro Wizard Phoenix
Witch Phoenix Lumberjack
Dart Goblin Electro Wizard Phoenix Lumberjack
Dart Goblin Witch Electro Wizard Fireball Lumberjack
Dart Goblin Fireball Witch Electro Wizard Phoenix
Lumberjack Fireball Witch Electro Wizard
Fireball Dart Goblin Witch Electro Wizard Lumberjack
Electro Wizard Phoenix Lumberjack
Fireball Electro Wizard Lumberjack
Fireball Witch Electro Wizard Lumberjack
Fireball Dart Goblin Witch Electro Wizard Lumberjack
Witch Dart Goblin Fireball Electro Wizard Lumberjack
Dart Goblin Electro Wizard Phoenix Lumberjack
Dart Goblin Fireball Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch Electro Wizard
Fireball Electro Wizard Phoenix Lumberjack
Lumberjack Witch Electro Wizard
Lumberjack Fireball Electro Wizard Phoenix
Witch Phoenix Lumberjack
Fireball Dart Goblin Witch Electro Wizard
Dart Goblin Fireball Witch Electro Wizard Phoenix Lumberjack
Phoenix Lumberjack
Electro Wizard Fireball Witch Phoenix
Witch Dart Goblin Phoenix
Dart Goblin Witch Phoenix Lumberjack
Fireball Electro Wizard Phoenix
Fireball Witch Lumberjack
Dart Goblin Fireball Witch
Witch Electro Wizard Phoenix Dart Goblin Fireball Lumberjack
Dart Goblin Fireball Witch Electro Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin Electro Wizard
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fireball Dart Goblin Witch
Dart Goblin Witch
Fireball Dart Goblin
Fireball Dart Goblin
Fireball Electro Wizard Lumberjack
Dart Goblin Fireball Electro Wizard
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Dart Goblin Witch Electro Wizard
Fireball Witch
Fireball Dart Goblin
Dart Goblin Fireball Witch Electro Wizard
Electro Wizard Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Dart Goblin Fireball Witch
Fireball Dart Goblin Witch Electro Wizard
Fireball
Fireball Dart Goblin Electro Wizard Lumberjack
Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball Witch Electro Wizard
Dart Goblin Fireball Witch Electro Wizard
Dart Goblin Fireball Witch Electro Wizard

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