My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Valkyrie Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs
Giant Snowball
Dart Goblin Royal Hogs Witch
Zap
Dart Goblin Royal Hogs Witch
Barbarian Barrel
Dart Goblin Elixir Golem Valkyrie Wizard Royal Hogs Witch Electro Wizard
The Log
Dart Goblin Elixir Golem Royal Hogs Witch
Earthquake
Elixir Golem Royal Hogs Witch
Arrows
Dart Goblin Royal Hogs Witch
Royal Delivery
Dart Goblin Elixir Golem Valkyrie Wizard Royal Hogs Witch Electro Wizard
Fireball
Dart Goblin Elixir Golem Wizard Royal Hogs Witch Electro Wizard
Poison
Dart Goblin Elixir Golem Wizard Royal Hogs Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Electro Wizard
Rocket
Valkyrie Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Elixir Golem Valkyrie Electro Wizard Wizard Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Elixir Golem Valkyrie Electro Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Valkyrie Elixir Golem Royal Hogs Mega Knight
Elixir Golem
Dart Goblin Wizard Witch
Valkyrie
Dart Goblin Wizard Royal Hogs Witch Electro Wizard
Wizard
Elixir Golem Valkyrie Royal Hogs Mega Knight
Royal Hogs
Dart Goblin Valkyrie Wizard Electro Wizard Mega Knight
Witch
Elixir Golem Valkyrie Mega Knight
Electro Wizard
Valkyrie Royal Hogs Mega Knight
Mega Knight
Dart Goblin Wizard Royal Hogs Witch Electro Wizard

Defense Synergies 0 11

Dart Goblin
Valkyrie Electro Wizard Mega Knight
Elixir Golem
Valkyrie
Dart Goblin Wizard Witch Electro Wizard
Wizard
Valkyrie Electro Wizard Mega Knight
Royal Hogs
Witch
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Dart Goblin Valkyrie Wizard Witch Mega Knight
Mega Knight
Dart Goblin Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Wizard Electro Wizard
Dart Goblin Valkyrie Witch Electro Wizard Mega Knight
Witch Mega Knight Dart Goblin Valkyrie Electro Wizard
Witch Dart Goblin Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin Electro Wizard Wizard Witch
Dart Goblin Valkyrie Electro Wizard Mega Knight
Witch
Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin Valkyrie Witch Electro Wizard Wizard Mega Knight
Dart Goblin Wizard Witch Electro Wizard
Mega Knight Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Mega Knight Dart Goblin Witch Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Wizard Mega Knight Valkyrie Witch Electro Wizard
Mega Knight Dart Goblin Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Witch Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Valkyrie Wizard Mega Knight Dart Goblin Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Electro Wizard
Valkyrie Witch Mega Knight
Wizard Dart Goblin Witch Electro Wizard
Dart Goblin Valkyrie Witch Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie Witch
Witch Dart Goblin
Mega Knight Dart Goblin Valkyrie Witch
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Wizard Witch
Wizard Dart Goblin Valkyrie Witch Mega Knight
Witch Electro Wizard Dart Goblin Valkyrie
Valkyrie Mega Knight Dart Goblin Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin Valkyrie
Wizard Valkyrie Mega Knight
Wizard Dart Goblin Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard
Electro Wizard
Dart Goblin Valkyrie Wizard Electro Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard Witch
Dart Goblin Wizard Mega Knight
Dart Goblin Wizard Electro Wizard Mega Knight
Dart Goblin Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Witch Mega Knight
Witch
Dart Goblin Wizard Witch Electro Wizard
Wizard Witch Mega Knight
Dart Goblin
Dart Goblin Wizard Witch Electro Wizard
Electro Wizard Dart Goblin Wizard Witch
Dart Goblin Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Dart Goblin Witch
Dart Goblin Wizard Witch Electro Wizard
Dart Goblin Valkyrie Wizard Electro Wizard Mega Knight
Dart Goblin Wizard
Dart Goblin Mega Knight
Dart Goblin Witch Electro Wizard
Dart Goblin Witch Electro Wizard
Dart Goblin Witch Electro Wizard Mega Knight

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