My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Dark Prince Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Battle Healer Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Dark Prince
Giant Snowball
Dart Goblin Skeleton Army Electro Dragon Lumberjack
Zap
Dart Goblin Skeleton Army Dark Prince
Barbarian Barrel
Dart Goblin Elixir Golem Skeleton Army Dark Prince Lumberjack
The Log
Dart Goblin Elixir Golem Skeleton Army Dark Prince Lumberjack
Earthquake
Elixir Golem Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Elixir Golem Battle Healer Skeleton Army Dark Prince Electro Dragon Lumberjack
Fireball
Dart Goblin Elixir Golem Battle Healer Skeleton Army Electro Dragon Lumberjack
Poison
Dart Goblin Elixir Golem Battle Healer Skeleton Army Electro Dragon
Lightning
Battle Healer Dark Prince Electro Dragon Lumberjack
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Skeleton Army Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Elixir Golem Skeleton Army Battle Healer Dark Prince Poison Lumberjack Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Elixir Golem Skeleton Army Battle Healer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Elixir Golem Battle Healer Dark Prince Electro Dragon
Elixir Golem
Battle Healer Poison Dart Goblin Electro Dragon Lumberjack
Battle Healer
Elixir Golem Electro Dragon Dart Goblin Dark Prince Poison Lumberjack
Skeleton Army
Dark Prince
Dart Goblin Battle Healer Poison Lumberjack
Poison
Elixir Golem Battle Healer Dark Prince Electro Dragon
Electro Dragon
Battle Healer Dart Goblin Elixir Golem Poison
Lumberjack
Elixir Golem Battle Healer Dark Prince

Defense Synergies 1 13

Dart Goblin
Battle Healer Skeleton Army Dark Prince Electro Dragon Lumberjack
Elixir Golem
Battle Healer
Electro Dragon Dart Goblin Dark Prince Poison Lumberjack
Skeleton Army
Dart Goblin Electro Dragon Lumberjack
Dark Prince
Dart Goblin Battle Healer Poison Electro Dragon
Poison
Battle Healer Dark Prince
Electro Dragon
Battle Healer Dart Goblin Skeleton Army Dark Prince Lumberjack
Lumberjack
Dart Goblin Battle Healer Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Dragon
Skeleton Army Lumberjack Dart Goblin Battle Healer Dark Prince Electro Dragon
Skeleton Army Lumberjack Dart Goblin Dark Prince Electro Dragon
Skeleton Army Lumberjack Dart Goblin Dark Prince Electro Dragon
Battle Healer Skeleton Army Dark Prince Poison Lumberjack
Skeleton Army Dart Goblin Dark Prince Electro Dragon Lumberjack
Dart Goblin Poison Electro Dragon
Dart Goblin Battle Healer Poison Electro Dragon
Skeleton Army Lumberjack
Skeleton Army Dart Goblin Battle Healer Dark Prince Lumberjack
Dart Goblin Skeleton Army Poison Dark Prince Electro Dragon Lumberjack
Dart Goblin Poison Electro Dragon
Skeleton Army Lumberjack Battle Healer Dark Prince Electro Dragon
Skeleton Army Dart Goblin Dark Prince Poison Electro Dragon Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army Dark Prince Poison Electro Dragon Lumberjack
Dart Goblin Battle Healer Skeleton Army Dark Prince Electro Dragon Lumberjack
Poison Dart Goblin Battle Healer Dark Prince Electro Dragon Lumberjack
Dart Goblin Lumberjack
Skeleton Army Dark Prince Dart Goblin Battle Healer Poison Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Battle Healer Dark Prince
Poison Battle Healer Electro Dragon Lumberjack
Skeleton Army Lumberjack Battle Healer Dark Prince Electro Dragon
Skeleton Army Dark Prince Lumberjack Battle Healer
Battle Healer Skeleton Army Dark Prince Lumberjack
Poison Dart Goblin Electro Dragon
Skeleton Army Dark Prince Dart Goblin Battle Healer Lumberjack
Battle Healer Skeleton Army Dark Prince Lumberjack
Electro Dragon Skeleton Army Dark Prince Poison
Dart Goblin Skeleton Army
Dart Goblin Dark Prince Electro Dragon Lumberjack
Skeleton Army Dark Prince Poison
Skeleton Army Dark Prince Lumberjack
Dart Goblin Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Dart Goblin Battle Healer Dark Prince Poison Lumberjack
Poison Dart Goblin Battle Healer Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Electro Dragon
Poison Dart Goblin Electro Dragon
Dart Goblin Poison Electro Dragon
Dart Goblin Dark Prince Poison
Poison Dark Prince
Poison Dart Goblin Electro Dragon
Dart Goblin Poison
Poison Dart Goblin Electro Dragon
Poison Dart Goblin Electro Dragon
Poison Electro Dragon Lumberjack
Poison Dart Goblin Dark Prince Electro Dragon
Poison Dart Goblin Electro Dragon
Poison Dart Goblin
Dart Goblin Poison Electro Dragon
Dart Goblin Poison
Dart Goblin Poison Electro Dragon
Dart Goblin Poison Electro Dragon
Poison
Dart Goblin Dark Prince Poison Electro Dragon
Dart Goblin Poison Electro Dragon
Poison
Poison
Poison Electro Dragon
Poison Dark Prince Electro Dragon
Poison Dart Goblin Electro Dragon
Poison Electro Dragon
Poison Dart Goblin
Poison Dart Goblin Electro Dragon
Electro Dragon Dart Goblin Poison
Poison Dart Goblin Electro Dragon
Poison Electro Dragon
Poison
Dart Goblin Skeleton Army Dark Prince Electro Dragon
Poison Dart Goblin Electro Dragon
Poison Dart Goblin Dark Prince Electro Dragon Lumberjack
Dart Goblin Poison Electro Dragon
Poison
Dart Goblin Dark Prince Electro Dragon
Electro Dragon Dart Goblin Poison
Dart Goblin Poison Electro Dragon
Poison Electro Dragon Dart Goblin Dark Prince

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