My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Fisherman Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Archers Minions Dart Goblin Skeleton Army
Zap
Fire Spirit Archers Minions Dart Goblin Skeleton Army
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Dart Goblin Valkyrie Skeleton Army
The Log
Fire Spirit Archers Elite Barbarians Dart Goblin Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Fire Spirit Archers Minions Dart Goblin Skeleton Army
Royal Delivery
Fire Spirit Archers Minions Elite Barbarians Dart Goblin Valkyrie Skeleton Army
Fireball
Archers Minions Elite Barbarians Dart Goblin Skeleton Army
Poison
Archers Minions Dart Goblin Skeleton Army
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Minions Dart Goblin Skeleton Army Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Arrows Minions

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians
Archers
Valkyrie Arrows Elite Barbarians
Arrows
Elite Barbarians Archers
Minions
Elite Barbarians Valkyrie
Elite Barbarians
Arrows Valkyrie Fire Spirit Archers Minions Dart Goblin
Dart Goblin
Valkyrie Elite Barbarians
Valkyrie
Fire Spirit Archers Elite Barbarians Dart Goblin Minions
Skeleton Army

Defense Synergies 3 9

Fire Spirit
Valkyrie
Archers
Valkyrie Minions Dart Goblin Skeleton Army
Arrows
Valkyrie
Minions
Valkyrie Archers Dart Goblin
Elite Barbarians
Valkyrie Dart Goblin
Dart Goblin
Archers Minions Elite Barbarians Valkyrie Skeleton Army
Valkyrie
Archers Minions Elite Barbarians Fire Spirit Arrows Dart Goblin
Skeleton Army
Archers Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Valkyrie
Elite Barbarians Skeleton Army Minions Dart Goblin Valkyrie
Skeleton Army Fire Spirit Archers Minions Elite Barbarians Dart Goblin Valkyrie
Elite Barbarians Skeleton Army Minions Dart Goblin Valkyrie
Arrows Elite Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Fire Spirit Archers Minions Dart Goblin Valkyrie
Minions Dart Goblin Fire Spirit Archers Arrows
Arrows Dart Goblin Valkyrie
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Archers Dart Goblin Valkyrie
Archers Minions Dart Goblin Valkyrie Skeleton Army Arrows
Arrows Minions Archers Dart Goblin
Skeleton Army Fire Spirit Minions Elite Barbarians Valkyrie
Fire Spirit Valkyrie Skeleton Army Arrows Minions Dart Goblin
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians
Arrows Minions Elite Barbarians Valkyrie Skeleton Army
Fire Spirit Arrows Archers Minions Elite Barbarians Dart Goblin Valkyrie Skeleton Army
Arrows Valkyrie Fire Spirit Archers Minions Dart Goblin
Elite Barbarians Dart Goblin
Valkyrie Skeleton Army Fire Spirit Archers Arrows Minions Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Elite Barbarians
Archers Arrows Elite Barbarians Valkyrie
Skeleton Army Minions Elite Barbarians Valkyrie
Valkyrie Skeleton Army Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army
Fire Spirit Arrows Archers Minions Dart Goblin
Skeleton Army Archers Minions Elite Barbarians Dart Goblin Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Minions Elite Barbarians Valkyrie Skeleton Army
Dart Goblin Skeleton Army
Minions Elite Barbarians Dart Goblin Valkyrie
Skeleton Army Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie
Archers Dart Goblin Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Archers Minions Dart Goblin Valkyrie
Arrows Minions Valkyrie Archers Elite Barbarians Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Minions Dart Goblin
Fire Spirit Archers Arrows Dart Goblin
Arrows Fire Spirit Dart Goblin
Arrows Dart Goblin
Fire Spirit Minions Elite Barbarians
Arrows Dart Goblin Valkyrie
Fire Spirit Archers Arrows Dart Goblin
Fire Spirit Elite Barbarians Dart Goblin
Arrows Minions Dart Goblin
Arrows Elite Barbarians Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Minions
Fire Spirit Archers Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin Valkyrie
Minions
Arrows
Arrows
Arrows Fire Spirit Valkyrie
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Elite Barbarians Fire Spirit Archers Arrows Dart Goblin
Minions Dart Goblin
Elite Barbarians
Arrows Dart Goblin
Arrows
Arrows
Fire Spirit Archers Minions Dart Goblin Skeleton Army
Fire Spirit Archers Arrows Dart Goblin
Arrows
Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows
Elite Barbarians Dart Goblin
Minions Elite Barbarians Dart Goblin
Dart Goblin
Dart Goblin

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