My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Elixir Golem Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Elite Barbarians Elixir Golem Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Elixir Golem Dark Prince
Giant Snowball
Fire Spirit Cannon Skeleton Barrel Baby Dragon
Zap
Fire Spirit Cannon Skeleton Barrel Dark Prince
Barbarian Barrel
Fire Spirit Cannon Skeleton Barrel Elite Barbarians Elixir Golem Dark Prince
The Log
Fire Spirit Cannon Skeleton Barrel Elite Barbarians Elixir Golem Dark Prince
Earthquake
Cannon Elixir Golem
Arrows
Fire Spirit Skeleton Barrel
Royal Delivery
Fire Spirit Skeleton Barrel Elite Barbarians Elixir Golem Baby Dragon Dark Prince
Fireball
Cannon Skeleton Barrel Elite Barbarians Elixir Golem Baby Dragon
Poison
Cannon Skeleton Barrel Elixir Golem
Lightning
Cannon Elite Barbarians Baby Dragon Dark Prince
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Elixir Golem Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Cannon Skeleton Barrel Elixir Golem Baby Dragon Dark Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Cannon Skeleton Barrel

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Skeleton Barrel Elite Barbarians Elixir Golem Baby Dragon Dark Prince
Zap
Elite Barbarians Fire Spirit Skeleton Barrel Elixir Golem Baby Dragon Dark Prince
Cannon
Skeleton Barrel
Fire Spirit Zap Elixir Golem Dark Prince
Elite Barbarians
Zap Fire Spirit
Elixir Golem
Fire Spirit Zap Skeleton Barrel Baby Dragon
Baby Dragon
Fire Spirit Zap Elixir Golem Dark Prince
Dark Prince
Fire Spirit Zap Skeleton Barrel Baby Dragon

Defense Synergies 2 8

Fire Spirit
Zap
Zap
Cannon Fire Spirit Skeleton Barrel Elite Barbarians Baby Dragon Dark Prince
Cannon
Zap Baby Dragon Dark Prince
Skeleton Barrel
Zap
Elite Barbarians
Dark Prince Zap
Elixir Golem
Baby Dragon
Zap Cannon Dark Prince
Dark Prince
Elite Barbarians Zap Cannon Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Skeleton Barrel Baby Dragon
Elite Barbarians Zap Cannon Dark Prince
Cannon Fire Spirit Elite Barbarians Dark Prince
Cannon Elite Barbarians Dark Prince
Elite Barbarians Dark Prince
Fire Spirit Zap Cannon Baby Dragon Dark Prince
Fire Spirit Zap Cannon Baby Dragon
Zap Cannon Skeleton Barrel Baby Dragon
Cannon Elite Barbarians
Elite Barbarians Fire Spirit Cannon Dark Prince
Zap Cannon Baby Dragon Dark Prince
Zap Baby Dragon
Cannon Fire Spirit Zap Elite Barbarians Dark Prince
Fire Spirit Zap Cannon Baby Dragon Dark Prince
Elite Barbarians Cannon
Zap Cannon Elite Barbarians
Cannon Elite Barbarians Dark Prince
Fire Spirit Cannon Zap Elite Barbarians Baby Dragon Dark Prince
Zap Baby Dragon Fire Spirit Cannon Dark Prince
Cannon Elite Barbarians
Dark Prince Fire Spirit Cannon Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Dark Prince
Zap Skeleton Barrel Elite Barbarians Baby Dragon
Zap Elite Barbarians Dark Prince
Dark Prince Zap Elite Barbarians
Cannon Elite Barbarians Dark Prince
Fire Spirit Zap Skeleton Barrel Baby Dragon
Dark Prince Elite Barbarians
Elite Barbarians Dark Prince
Zap Elite Barbarians Baby Dragon Dark Prince
Cannon
Elite Barbarians Dark Prince
Zap Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Cannon
Cannon Baby Dragon
Elite Barbarians Zap Baby Dragon Dark Prince
Zap Cannon Elite Barbarians Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Dark Prince
Fire Spirit Zap Baby Dragon Dark Prince
Fire Spirit Zap Skeleton Barrel Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel
Fire Spirit Elite Barbarians
Zap Skeleton Barrel Dark Prince
Fire Spirit Zap Baby Dragon
Fire Spirit Skeleton Barrel Elite Barbarians Baby Dragon
Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Elite Barbarians Baby Dragon
Zap Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Fire Spirit Zap Skeleton Barrel Baby Dragon Dark Prince
Fire Spirit Zap Skeleton Barrel Baby Dragon
Baby Dragon
Zap Skeleton Barrel Baby Dragon
Zap Fire Spirit Baby Dragon Dark Prince
Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel Baby Dragon
Elite Barbarians Fire Spirit Zap Baby Dragon
Zap Skeleton Barrel
Elite Barbarians
Zap
Zap
Zap Skeleton Barrel Fire Spirit Dark Prince
Fire Spirit Zap Baby Dragon
Baby Dragon Dark Prince
Zap Skeleton Barrel Baby Dragon
Zap
Elite Barbarians Dark Prince
Zap Elite Barbarians Baby Dragon
Zap
Zap Skeleton Barrel Baby Dragon Dark Prince

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