My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Valkyrie Royal Hogs Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Dark Prince Bandit
Giant Snowball
Fire Spirit Bats Barbarians Royal Hogs
Zap
Fire Spirit Bats Royal Hogs Dark Prince Bandit
Barbarian Barrel
Fire Spirit Barbarians Valkyrie Wizard Royal Hogs Dark Prince Bandit
The Log
Fire Spirit Barbarians Royal Hogs Dark Prince Bandit
Earthquake
Barbarians Royal Hogs
Arrows
Fire Spirit Bats Royal Hogs
Royal Delivery
Fire Spirit Bats Barbarians Valkyrie Wizard Royal Hogs Dark Prince Bandit
Fireball
Barbarians Wizard Royal Hogs Bandit
Poison
Bats Barbarians Wizard Royal Hogs
Lightning
Valkyrie Wizard Dark Prince Bandit
Rocket
Barbarians Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Bandit Valkyrie Dark Prince Barbarians Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Bandit Valkyrie

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Royal Hogs Dark Prince Bandit
Bats
Valkyrie Royal Hogs Dark Prince Bandit
Barbarians
Valkyrie
Fire Spirit Bats Wizard Royal Hogs Dark Prince Bandit
Wizard
Valkyrie Royal Hogs Dark Prince Bandit
Royal Hogs
Fire Spirit Bats Valkyrie Wizard Dark Prince Bandit
Dark Prince
Fire Spirit Bats Valkyrie Wizard Royal Hogs Bandit
Bandit
Fire Spirit Bats Valkyrie Wizard Royal Hogs Dark Prince

Defense Synergies 0 9

Fire Spirit
Valkyrie
Bats
Valkyrie Dark Prince Bandit
Barbarians
Valkyrie
Fire Spirit Bats Wizard Bandit
Wizard
Valkyrie Dark Prince Bandit
Royal Hogs
Dark Prince
Bats Wizard Bandit
Bandit
Bats Valkyrie Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Bats Valkyrie Dark Prince Bandit
Barbarians Fire Spirit Bats Valkyrie Dark Prince Bandit
Barbarians Bats Valkyrie Dark Prince Bandit
Barbarians Valkyrie Dark Prince
Fire Spirit Bats Valkyrie Dark Prince Bandit
Bats Fire Spirit Wizard
Barbarians Valkyrie Bandit
Barbarians
Fire Spirit Barbarians Valkyrie Dark Prince Bandit
Bats Barbarians Valkyrie Wizard Dark Prince Bandit
Bats Wizard
Barbarians Fire Spirit Bats Valkyrie Wizard Dark Prince Bandit
Fire Spirit Valkyrie Wizard Bats Barbarians Dark Prince
Barbarians Bandit
Barbarians Bandit
Barbarians Wizard Bats Valkyrie Dark Prince
Fire Spirit Bats Barbarians Valkyrie Wizard Dark Prince Bandit
Valkyrie Wizard Fire Spirit Bats Barbarians Dark Prince Bandit
Barbarians
Valkyrie Wizard Dark Prince Fire Spirit Bats Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Dark Prince Bandit
Bandit Valkyrie Wizard
Barbarians Bandit Bats Valkyrie Dark Prince
Valkyrie Dark Prince Bats Barbarians Bandit
Barbarians Valkyrie Dark Prince Bandit
Fire Spirit Wizard Bats
Dark Prince Bats Barbarians Valkyrie Bandit
Barbarians Valkyrie Dark Prince
Bats Barbarians Valkyrie Dark Prince Bandit
Barbarians
Bats Barbarians Valkyrie Dark Prince
Barbarians Valkyrie Dark Prince
Barbarians Dark Prince Valkyrie Wizard Bandit
Wizard Barbarians Valkyrie
Barbarians Bats Valkyrie Dark Prince
Bats Valkyrie Barbarians Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit
Bandit
Barbarians Valkyrie Dark Prince
Wizard Fire Spirit Valkyrie Dark Prince
Wizard Fire Spirit Bats
Fire Spirit Wizard
Fire Spirit Wizard
Wizard Bandit
Fire Spirit Bats
Valkyrie Wizard Dark Prince Bandit
Fire Spirit Wizard
Fire Spirit Bandit
Bandit
Wizard Bandit
Wizard Bandit
Bats
Fire Spirit Wizard Dark Prince Bandit
Fire Spirit Valkyrie Wizard
Wizard
Barbarians
Fire Spirit Valkyrie Wizard Dark Prince
Wizard Bandit
Wizard Bandit
Bandit
Fire Spirit Bats Wizard
Bats Wizard
Wizard Bandit
Wizard
Fire Spirit Bats Barbarians Dark Prince Bandit
Fire Spirit Wizard
Valkyrie Wizard Dark Prince
Wizard
Dark Prince
Bats
Bats
Dark Prince Bandit

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