My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel Dark Prince
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Goblin Barrel Dark Prince Witch
Barbarian Barrel
Valkyrie Goblin Barrel Dark Prince Witch
The Log
Goblin Barrel Dark Prince Witch
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Valkyrie Goblin Barrel Dark Prince Witch
Fireball
Goblin Barrel Witch
Poison
Bats Witch
Lightning
Valkyrie Dark Prince Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Goblin Barrel Fireball Valkyrie Dark Prince Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Goblin Barrel Fireball

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Goblin Barrel Dark Prince
Giant Snowball
Fireball Valkyrie Giant Goblin Barrel Dark Prince Witch
Fireball
Giant Snowball Giant Dark Prince
Valkyrie
Bats Goblin Barrel Giant Snowball Giant Dark Prince Witch
Giant
Bats Goblin Barrel Dark Prince Giant Snowball Fireball Valkyrie Witch
Goblin Barrel
Valkyrie Giant Dark Prince Bats Giant Snowball
Dark Prince
Giant Goblin Barrel Bats Giant Snowball Fireball Valkyrie Witch
Witch
Giant Snowball Valkyrie Giant Dark Prince

Defense Synergies 0 10

Bats
Giant Snowball Valkyrie Dark Prince
Giant Snowball
Bats Valkyrie Dark Prince Witch
Fireball
Valkyrie Dark Prince
Valkyrie
Bats Giant Snowball Fireball Witch
Giant
Goblin Barrel
Dark Prince
Bats Giant Snowball Fireball Witch
Witch
Giant Snowball Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Bats Valkyrie Dark Prince Witch
Witch Bats Giant Snowball Valkyrie Dark Prince
Witch Bats Valkyrie Dark Prince
Fireball Valkyrie Dark Prince
Fireball Bats Giant Snowball Valkyrie Dark Prince
Bats Giant Snowball Fireball Witch
Fireball Valkyrie
Witch
Giant Snowball Valkyrie Dark Prince
Bats Valkyrie Witch Giant Snowball Fireball Dark Prince
Bats Giant Snowball Fireball Witch
Bats Giant Snowball Fireball Valkyrie Dark Prince Witch
Fireball Valkyrie Bats Giant Snowball Dark Prince Witch
Giant Snowball Fireball
Bats Fireball Valkyrie Dark Prince Witch
Fireball Bats Giant Snowball Valkyrie Dark Prince Witch
Giant Snowball Valkyrie Witch Bats Fireball Dark Prince
Valkyrie Dark Prince Bats Giant Snowball Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Snowball Fireball Dark Prince Witch
Fireball Giant Snowball Valkyrie
Bats Valkyrie Dark Prince Witch
Valkyrie Dark Prince Bats Fireball
Valkyrie Dark Prince Witch
Fireball Bats Giant Snowball Witch
Dark Prince Bats Fireball Valkyrie Witch
Valkyrie Dark Prince
Bats Giant Snowball Fireball Valkyrie Dark Prince Witch
Witch
Bats Valkyrie Dark Prince Witch
Giant Snowball Fireball Valkyrie Dark Prince
Dark Prince Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Bats Fireball Valkyrie Dark Prince
Bats Valkyrie Giant Snowball Fireball Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Giant Snowball
Fireball
Fireball Valkyrie Dark Prince
Fireball Giant Snowball Valkyrie Dark Prince
Fireball Bats Giant Snowball Witch
Witch
Fireball Giant Snowball
Fireball Giant Snowball
Bats Giant Snowball Fireball
Fireball Valkyrie Dark Prince
Fireball Giant Snowball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball Witch
Fireball
Giant Snowball Fireball
Bats
Giant Snowball Fireball Dark Prince
Giant Snowball Fireball Valkyrie Witch
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Valkyrie Dark Prince Witch
Witch
Fireball Giant Snowball Witch
Fireball Giant Snowball Witch
Fireball
Bats Giant Snowball Fireball Witch
Bats Giant Snowball Fireball Witch
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Bats Fireball Dark Prince Witch
Fireball Giant Snowball Witch
Fireball
Fireball Valkyrie Dark Prince
Giant Snowball Fireball
Giant Snowball Fireball
Dark Prince
Bats Giant Snowball Fireball Witch
Bats Giant Snowball Fireball Witch
Giant Snowball Fireball Dark Prince Witch

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