My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone
Zap
Clone
Barbarian Barrel
Wizard Clone Giant Skeleton
The Log
Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Clone
Arrows
Clone
Royal Delivery
Mini P.E.K.K.A Wizard Clone Giant Skeleton
Fireball
Wizard Clone
Poison
Wizard Clone
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Clone Tornado Mini P.E.K.K.A Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Clone Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Wizard Mirror Tornado Giant Skeleton
Wizard
Tornado Mini P.E.K.K.A Giant Skeleton
Rocket
Tornado Mirror
Mirror
Zap Mini P.E.K.K.A Rocket Tornado Giant Skeleton
Clone
Giant Skeleton
Tornado
Zap Wizard Rocket Mini P.E.K.K.A Mirror Giant Skeleton
Giant Skeleton
Clone Zap Mini P.E.K.K.A Wizard Mirror Tornado

Defense Synergies 5 7

Zap
Mini P.E.K.K.A Mirror Tornado Giant Skeleton
Mini P.E.K.K.A
Zap Wizard Mirror Tornado
Wizard
Tornado Mini P.E.K.K.A Giant Skeleton
Rocket
Tornado
Mirror
Zap Tornado Mini P.E.K.K.A
Clone
Tornado
Wizard Rocket Mirror Zap Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
Mini P.E.K.K.A Zap
Mini P.E.K.K.A Rocket Tornado Giant Skeleton
Mini P.E.K.K.A
Mini P.E.K.K.A Rocket Tornado Giant Skeleton
Tornado Zap
Rocket Tornado Zap Wizard
Rocket Zap Giant Skeleton
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Giant Skeleton
Zap Wizard Tornado Giant Skeleton
Zap Wizard Tornado
Mini P.E.K.K.A Zap Wizard Rocket Giant Skeleton
Wizard Rocket Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Rocket Tornado Zap Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Tornado
Zap Wizard Tornado
Zap Wizard Tornado Giant Skeleton
Mini P.E.K.K.A Tornado
Wizard Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Skeleton
Zap Mini P.E.K.K.A Wizard Rocket
Giant Skeleton Zap Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Giant Skeleton Zap Tornado
Giant Skeleton Mini P.E.K.K.A
Wizard Rocket Zap Tornado
Mini P.E.K.K.A Rocket Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Rocket Giant Skeleton Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Giant Skeleton
Rocket Zap Tornado Giant Skeleton
Mini P.E.K.K.A Rocket Giant Skeleton Wizard
Wizard
Zap Mini P.E.K.K.A Rocket Tornado Giant Skeleton
Zap Mini P.E.K.K.A Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Zap Tornado
Rocket Giant Skeleton
Rocket Giant Skeleton
Wizard Rocket Zap
Wizard Zap Rocket Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Rocket Mini P.E.K.K.A Tornado
Rocket Zap Wizard Tornado
Zap Wizard Rocket Tornado
Rocket
Rocket
Zap
Rocket Zap Wizard
Wizard Rocket
Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Wizard
Rocket Zap Wizard Tornado
Rocket Giant Skeleton
Rocket Wizard Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Rocket Zap Tornado
Zap Wizard Tornado
Zap Rocket Wizard
Mini P.E.K.K.A
Zap Wizard Rocket
Zap Rocket
Giant Skeleton
Rocket Wizard
Zap Rocket
Rocket Zap Wizard Tornado
Mini P.E.K.K.A Wizard Rocket
Zap Wizard
Rocket Zap Tornado Giant Skeleton
Zap Rocket Tornado Giant Skeleton
Zap Rocket Tornado
Zap Rocket Tornado Giant Skeleton

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