My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Zappies Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Clone
Giant Snowball
Minions Battle Ram Flying Machine Zappies Clone
Zap
Minions Battle Ram Flying Machine Zappies Clone
Barbarian Barrel
Battle Ram Zappies Clone
The Log
Mini P.E.K.K.A Battle Ram Zappies Clone
Earthquake
Zappies Clone
Arrows
Minions Flying Machine Zappies Clone
Royal Delivery
Minions Mini P.E.K.K.A Battle Ram Flying Machine Zappies Clone
Fireball
Minions Battle Ram Flying Machine Zappies Clone
Poison
Minions Flying Machine Zappies Clone
Lightning
Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Clone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Clone Mini P.E.K.K.A Battle Ram Flying Machine Zappies Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Clone Mini P.E.K.K.A

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Minions Mini P.E.K.K.A Flying Machine Zappies Golem
Minions
Zap Mini P.E.K.K.A Battle Ram Clone Golem
Mini P.E.K.K.A
Zap Minions Golem
Battle Ram
Zap Minions Flying Machine Zappies
Flying Machine
Zap Battle Ram Zappies Clone Golem
Zappies
Zap Battle Ram Flying Machine Clone Golem
Clone
Golem Minions Flying Machine Zappies
Golem
Clone Zap Minions Mini P.E.K.K.A Flying Machine Zappies

Defense Synergies 1 6

Zap
Mini P.E.K.K.A Minions Flying Machine Zappies
Minions
Zap Flying Machine Zappies
Mini P.E.K.K.A
Zap
Battle Ram
Flying Machine
Zap Minions Zappies
Zappies
Zap Minions Flying Machine
Clone
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine Zappies
Mini P.E.K.K.A Zap Minions Flying Machine Zappies
Mini P.E.K.K.A Minions Zappies
Mini P.E.K.K.A Minions Zappies
Mini P.E.K.K.A
Zap Minions Flying Machine Zappies
Minions Zap Flying Machine Zappies
Zap Flying Machine
Mini P.E.K.K.A Zappies Minions
Mini P.E.K.K.A Zappies
Minions Zap Flying Machine Zappies
Minions Zap Flying Machine Zappies
Mini P.E.K.K.A Zap Minions Flying Machine Zappies
Zap Minions Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies
Zap Mini P.E.K.K.A Zappies
Minions Mini P.E.K.K.A Zappies
Zap Minions Flying Machine Zappies
Zap Minions Flying Machine Zappies
Mini P.E.K.K.A Zappies
Minions Mini P.E.K.K.A Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Zappies
Zap Mini P.E.K.K.A Flying Machine
Zappies Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Zappies
Mini P.E.K.K.A Zappies
Zap Minions Flying Machine Zappies
Mini P.E.K.K.A Minions Flying Machine Zappies
Mini P.E.K.K.A Zappies
Zap Minions Mini P.E.K.K.A Flying Machine Zappies
Zappies
Minions Mini P.E.K.K.A Flying Machine Zappies
Zap
Mini P.E.K.K.A Zappies
Flying Machine Zappies
Zappies Zap Minions Mini P.E.K.K.A Flying Machine
Minions Zap Mini P.E.K.K.A Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Zap
Zap Minions Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine
Minions Mini P.E.K.K.A
Zap Flying Machine
Zap Flying Machine
Flying Machine
Minions Flying Machine
Zap Flying Machine
Zap Flying Machine
Flying Machine
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Flying Machine
Zap Flying Machine
Minions
Zap Flying Machine
Zap
Zap Flying Machine
Zap Flying Machine
Zap
Zap Flying Machine
Zap Minions Flying Machine Zappies
Mini P.E.K.K.A
Zap
Zap Zappies
Zap Minions Flying Machine Zappies
Zap Flying Machine Zappies
Mini P.E.K.K.A Flying Machine
Zap Flying Machine
Zap
Flying Machine
Zap Minions Flying Machine Zappies
Zap Flying Machine Zappies
Zap Flying Machine

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