My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Cannon Wall Breakers Skeleton Army Witch
Zap
Cannon Wall Breakers Skeleton Army Witch
Barbarian Barrel
Cannon Valkyrie Wall Breakers Skeleton Army Witch Electro Wizard
The Log
Cannon Wall Breakers Skeleton Army Witch
Earthquake
Cannon Skeleton Army Witch
Arrows
Wall Breakers Skeleton Army Witch
Royal Delivery
Valkyrie Wall Breakers Skeleton Army Witch Electro Wizard Mother Witch
Fireball
Cannon Wall Breakers Skeleton Army Witch Electro Wizard Mother Witch
Poison
Cannon Skeleton Army Witch Electro Wizard Mother Witch
Lightning
Cannon Valkyrie Witch Electro Wizard Mother Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Cannon Skeleton Army Valkyrie Electro Wizard Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Cannon Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Valkyrie
Wall Breakers Witch Electro Wizard Mother Witch
Wall Breakers
Valkyrie The Log Electro Wizard
Skeleton Army
Witch
Valkyrie
The Log
Wall Breakers
Electro Wizard
Valkyrie Wall Breakers
Mother Witch
Valkyrie

Defense Synergies 1 15

Cannon
The Log Valkyrie Skeleton Army Witch Electro Wizard Mother Witch
Valkyrie
Cannon Witch The Log Electro Wizard Mother Witch
Wall Breakers
Skeleton Army
Cannon The Log Electro Wizard
Witch
Cannon Valkyrie The Log Electro Wizard
The Log
Cannon Valkyrie Skeleton Army Witch Electro Wizard Mother Witch
Electro Wizard
Cannon Valkyrie Skeleton Army Witch The Log
Mother Witch
Cannon Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie The Log Electro Wizard
Skeleton Army Cannon Valkyrie Witch The Log Electro Wizard
Cannon Skeleton Army Witch Valkyrie Electro Wizard
Cannon Skeleton Army Witch Valkyrie Electro Wizard
Valkyrie Skeleton Army The Log
Skeleton Army The Log Cannon Valkyrie Electro Wizard Mother Witch
Electro Wizard Cannon Witch
Cannon Valkyrie The Log Electro Wizard
Cannon Witch Skeleton Army
Skeleton Army Cannon Valkyrie Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Mother Witch Cannon The Log
Witch Electro Wizard
Cannon Skeleton Army Valkyrie Witch The Log Electro Wizard
Valkyrie Skeleton Army Cannon Witch The Log Electro Wizard
Skeleton Army Cannon Electro Wizard
Skeleton Army Cannon The Log Electro Wizard
Cannon Valkyrie Skeleton Army Witch Electro Wizard
Cannon Valkyrie Skeleton Army Witch The Log Electro Wizard
Valkyrie Witch The Log Cannon Electro Wizard Mother Witch
Cannon Electro Wizard
Valkyrie Skeleton Army Cannon Witch The Log Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Electro Wizard
Electro Wizard Valkyrie The Log
Skeleton Army Valkyrie Witch The Log Electro Wizard
Valkyrie Skeleton Army The Log Electro Wizard
Cannon Valkyrie Skeleton Army Witch
Mother Witch Witch Electro Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Valkyrie Skeleton Army Witch The Log
Witch Cannon Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie The Log Electro Wizard
Skeleton Army Cannon Valkyrie Witch
Cannon Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Valkyrie The Log
Valkyrie Cannon Witch The Log Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Valkyrie The Log
Mother Witch Witch
Witch The Log
The Log
The Log
Electro Wizard
Valkyrie The Log Electro Wizard
The Log
The Log
Witch The Log
The Log
The Log Electro Wizard
Valkyrie Witch The Log Mother Witch
The Log
The Log
The Log
The Log Mother Witch Valkyrie Witch
Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Witch Electro Wizard Mother Witch
Electro Wizard Witch
The Log
Electro Wizard
The Log
Electro Wizard Skeleton Army Witch
Witch Electro Wizard
The Log
Valkyrie Electro Wizard
The Log
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard

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